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#89: You're so addicted to Cave Story that when you watch war movies, you wonder why none of the machine gun wielding soldiers have figured out to fire downward and propel themselves up.
Also, I can confirm that what Snarwin said about org tempo is correct, although I'd like to add that it depends on what time signature the music has.
wait value (milliseconds per click) * clicks per beat * beats per minute = 60000 (milliseconds per minute)
or
beats per minute = 60000 / (wait...
What's so brick-shit-worthy about ur avatar?
;)
#79: You're so addicted to Cave Story that you think swimmers must be haxxoring because they swim on top of the water.
On a random sidenote, I first when I read T-Jack saying "MS is back", I thought it said "MS is black".
EDIT: also, good to know that I wasn't missing much by ignoring RHF's threads xD
Eh, I figure I'll wait until a demo release before I say much, 'specially since I don't really feel like reading everything Lowell wrote ;). But yeah, from what little I did read, I think this should be cool and I look forward to the demo release.
Umm, I'm pretty sure that my editor doesn't have a problem with editing death sounds. I seem to remember editing them in TWoR at some point and it worked just fine.
EDIT: also, has anyone figured out what "death animation" means? There are four possible values for it but there doesn't seem to...