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  1. cultr1

    I mess around in ollydbg all the time, all I'm have trouble with is finding lines in the code...

    I mess around in ollydbg all the time, all I'm have trouble with is finding lines in the code, the whole 0x032729 or something is a little confusing at the time, the free wep hax thread was really helpful, I really enjoy messing with the fireball, and my friend is working on a no charge spur, it...
  2. cultr1

    Could you possibly make quote preform better underwater? Run faster, jump higher, ya know?

    Could you possibly make quote preform better underwater? Run faster, jump higher, ya know?
  3. cultr1

    Are water physics easily changeable? I was planning on making it a toxic gas, but I don't want...

    Are water physics easily changeable? I was planning on making it a toxic gas, but I don't want it to hinder movent. but then I wouldn't have water available to use elsewhere... Hmm...
  4. cultr1

    Balrog: Toaster-like or Suitcase-like?

    I would say that a lunchbox and a briefcase are one good suit and a lack of role-playing away from eachother, plus this thread give only two choices: toaster or suitcase.
  5. cultr1

    But not weapons, damn I had an idea in my head, idk if it would be that hard. Anyway, so i am...

    But not weapons, damn I had an idea in my head, idk if it would be that hard. Anyway, so i am still baffled by Assembly. My mod looks and plays the same as cave story, what easy ways are there to make it different with Assembly? I've been wanting to mess with the er...
  6. cultr1

    ASM <- explain i thought of taking a hint from nicalis and editing sue's facepic, but that hat...

    ASM <- explain i thought of taking a hint from nicalis and editing sue's facepic, but that hat and those antenna scared me off
  7. cultr1

    D'oh! Easy fix I'm just stupid. I assigned a door to run a script opening another door...

    D'oh! Easy fix I'm just stupid. I assigned a door to run a script opening another door. *facepalm* ps if you don't want to mess with facepics, the mod is still pretty early in dev, anything you'd prefer to do? I don't have any prefrence, I just like modding
  8. cultr1

    Thanks for offering! I actually have one er... Two small things I need help with. I see you have...

    Thanks for offering! I actually have one er... Two small things I need help with. I see you have some skill with facepic-ing (based on your avatar and your mod), I need a quote facepic and a patchwork quote facepic (think quote fused with the background of jenka's house). Can you help on this...
  9. cultr1

    Unnamed sci-fi MOD in dev!

    Sorry about the short storyline, I was trying to keep it brief. It looked longer on my iPhone o_O Extra story Turns out, what the scientists call "chemicals" turns out to be magic. When ballos was crushed by the island, he was destroyed in a magical explosion, mutating the experiments and...
  10. cultr1

    Quick Modding/Hacking Answers Thread

    Thanks, that helped a lot! I know a little bit about flags, looking back at my older post I don't really know what I was thinking o_O One last question: is there a command to clear all flags in the map?
  11. cultr1

    Quick Modding/Hacking Answers Thread

    Will it work if I add an event looking something like this? #0094 <MNA<CMU0000<FAI0004<END (^Originally there) (v Added script) #0095 <MNA<CMU0023<FAI0004<END then add a script to do this? #0150 <FL+1650<EVE0095 Im trying to implement an element of customization to your home base. Event 150...
  12. cultr1

    Unnamed sci-fi MOD in dev!

    I've been messing with the script of CS for a while now, and I am now starting to piece together a mod. No screenies yet, but I do have a few rooms worked out, and a complete story made. Story: long story. I have three friends to help me, but are skills our limited. I haven't touched the...
  13. cultr1

    Quick Modding/Hacking Answers Thread

    looking at The first four scripts on a map (controlling map direction/music), I noticed the maps that play quiet have an extra script, causing them to play quiet when flag XXXX is dropped. Is there a limit to the number of scripts of that type a door responds to, or can there be an infinite...
  14. cultr1

    Cave Story 2: Witty Puns Revenge

    Cave Story 2: Night of the Living Unused Sprites Cave Story 2: Guns and Toasters and Bunnies Oh My! Cave Story 2: Return of Jack (and you thought he was gone) Cave Story 2: The Attack of the Revenge
  15. cultr1

    Break Down (WiiWare)

    Good call, I really wanted to hear it all, thanks a bunch!
  16. cultr1

    Quick Modding/Hacking Answers Thread

    I have a feeling that my next response will contain *facepalm* but where are the music files stored in cavestory? I need to replace some of the songs with BETA music for my mod
  17. cultr1

    Wind fortress.org?

    Anyone have a link to the wind fortress in .org form? All I have is a crappy mp3 recording and I'm planning on using wind fortress for something :D
  18. cultr1

    Worse... or Better?

    Weren't the punctuation mistakes in the Kazuma chat secquences? He leaves out periods and stuff, but he also says lol, so I think those, at least, were intentional.
  19. cultr1

    Cave Story Wii Secrets

    Yeah both the cat sprite and the man with a cigarette were both in the "special thanks to" in the original game, which was replaced with a lengthy credits sequence with all the developers who worked on the CSWii port. I don't know why they kept only those two sprites, there were at least four...
  20. cultr1

    Cave Story ~ The Lost Mage and Pirate

    I believe this link will explain all you need to know: enlightenment! go ahead, take a peek, I'll wait. upon reviewing this list, you'll notice most of the mods are incomplete. They follow this pattern: exited about mod making->practice modding->make a small mod->make part of a bigger...
  21. cultr1

    Most Well written Cave Story song.

    Yeah the translation patch is right below the link for the org viewer
  22. cultr1

    Most Well written Cave Story song.

    Yeah but I have teh mac, and downloading things on parallels is a pain (modding is even more of a pain)
  23. cultr1

    Most Well written Cave Story song.

    If you listen to wind fortress (stronghold of the wind) carefully, you'll notice it uses the same instrument set as moonsong, and outer wall does have lots of wind, so I prepose it was originally going to be used as outer wall music, but perhaps it was just to upbeat for the job so it got...
  24. cultr1

    Most Well written Cave Story song.

    this has bugged me for quite a while, which one is it?:p
  25. cultr1

    Most Well written Cave Story song.

    It isn't? I thought it was just unused or something... What's it from? Ah, well, I see this joining of forces against me has benefitted all of us. :p *edited*
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