Apr 6, 2010 at 2:26 AM
I've been messing with the script of CS for a while now, and I am now starting to piece together a mod. No screenies yet, but I do have a few rooms worked out, and a complete story made.
long story. I have three friends to help me, but are skills our limited. I haven't touched the sprites (but know how), windows 7 paint doesn't like working with 16-bit color. I have one friend on basic wep modding, but too much change isn't necessary.
Quote wakes up with no recent memories (again), and finds himself in an old abandoned facility of some sort. After getting a gun, he sets off into the wild, and finds all of the scenery eerily similar to Mimiga Island, but with a new breed of creatures. After finding his way to a populated area, Quote discovers he is currently in a ruined genetic engineering plant, the biggest in the world, which was almost completely distroyed when Mimiga Island crashed into it. Chemicals in the air have caused the experiments to mutate and turn aggressive, and rendered what little remains of the creatures of mimga island completely harmless (leading to the creation of many new puzzles). The few scientists have deduced that the mutants have developed a dependency on the chemicals in the air, reactivating the ventilation systems in each area of the facility (with the help of power cells) will rid the entire zone of mutants.