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  1. Celtic Minstrel

    Cave Story MODS for MAC OS X and PSP?

    Oh, alright then. CrossOver is actually built on a custom build of WINE (different from the Darwine package that's also available for Mac), and it works quite well for me. I think Cave Story can run on CrossOver. It won't damage your game if you make a backup of the data folder (which is inside...
  2. Celtic Minstrel

    Cave Story MODS for MAC OS X and PSP?

    Excuse me? Do you really think I'd be answering your question if I didn't know how to use a Mac? Now then. Tell me exactly what you have done so far, then maybe I can help. Irrelevant, he's using a Mac. Not true; invisible folders can also be accessed with the "Go to Folder" option in the "Go"...
  3. Celtic Minstrel

    Cave Story MODS for MAC OS X and PSP?

    Um... everything is in the same folder as Doukutsu.exe.
  4. Celtic Minstrel

    Name suggestions for the Cave Story Wiki

    1. So, is there or is there not a wiki already? 2. Weren't you going to contact me about something regarding the wiki? Via IRC? I've been online almost constantly since you said that, though sometimes away from the keyboard.
  5. Celtic Minstrel

    Cave Story MODS for MAC OS X and PSP?

    I never tried it in fullscreen, actually. It might work fine that way. Go to the Cave Story folder, right-click* on Doukutsu.exe, go to Open With, and select Crossover. Something like that, anyway. And you can put Cave Story wherever you like. *control-click if you have only one mouse button...
  6. Celtic Minstrel

    Cave Story MODS for MAC OS X and PSP?

    The problem is, Apple's version of X11 has a problem that prevents it from finding the OpenGL dylib (that's the Mac equivalent of a DLL). If you're going to go to the trouble of getting WINE that way, you might as well build X11 yourself too. And if you don't want to do that, there's a much...
  7. Celtic Minstrel

    Why doesn't Sue workshop 0.3C work?

    ...is that supposed to be Japanese or something?
  8. Celtic Minstrel

    Cave Story MODS for MAC OS X and PSP?

    Well, if anyone was going to explore the executable, they'd have to keep in mind that Cave Story is a Universal application, which means that many things (all the code, at a bare minimum) will appear twice in the file, once for the PowerPC architecture and once for the Intel x86 architecture...
  9. Celtic Minstrel

    Ikachan In-game Editor

    Um... I don't see any reason not to make an Ikachan mod. It'd be quite different from a Cave Story mod, because it has different physics.
  10. Celtic Minstrel

    Spriting.

    But they're not. They may be pixel art, but so are the large pictures that appear in the credits. That doesn't make them sprites.
  11. Celtic Minstrel

    Cave Story FanArt

    Nice. (Note: This version is 3000x3000 pixels, so it's best suited for downloading. Might want to add a note warning about the size.) Doesn't matter. People change hairstyles all the time. :(
  12. Celtic Minstrel

    Spriting.

    That's not spriting. The face images are not sprites.
  13. Celtic Minstrel

    CaveEditor again (beta, maybe alpha)

    No, just add a Delete All Entities function. If you want to erase all the tiles, you can use the existing Fill function (at least, I think it already exists?). I'm not sure I agree with it being a stack, though. I've thought a little about a way to implement an undo list. The idea was to have an...
  14. Celtic Minstrel

    Cave Story FanArt

    Anyone can do it with enough practice. The key point is that "enough practice" is a very large amount of practice (and it may vary depending on the person). If you want to draw, then draw. It may be horrible at first (or it may not), but it will inevitably get better if you keep trying.
  15. Celtic Minstrel

    CaveEditor again (beta, maybe alpha)

    I was just saying that mass add of anything else wouldn't be very useful. What about a simple search-and-replace-all feature? Like, replace all instances of tile X with tile Y? A rectangle tool would be useful (is there one?). Like the Fill tool, except only the border of th rectangle is changed.
  16. Celtic Minstrel

    CaveEditor again (beta, maybe alpha)

    In all honesty, mass add of anything other than tiles wouldn't be very useful. The ability to copy and paste entities would be useful though.
  17. Celtic Minstrel

    Cave Story FanArt

    Um... how one earth could that be considered porn? Yes it is. It would be just as effective if it were, say, 5 or 10 seconds instead of 60. The reason for having it is to prevent people posting faster than humanly possible.
  18. Celtic Minstrel

    Script Helpdesk

    Probably you never saved at a save disk?
  19. Celtic Minstrel

    A few basic scripts (Copypasta-able)

    Um... apart from the addition of <END, that's exactly the same as the original script you posted. Why did you bother asking for advice if you're just going to ignore it? :/
  20. Celtic Minstrel

    CaveEditor again (beta, maybe alpha)

    Well, thank you. :)
  21. Celtic Minstrel

    Script Helpdesk

    Shouldn't "highest map" actually say "highest event" in that one?
  22. Celtic Minstrel

    Sue's Workshop - New version in Development!

    My point is simply to add a safeguard. You and I know that the editors don't mix, but others don't know this, and that's a fairly common source of errors. Simply adding an error message when trying to open a game edited with Cave Editor would make it clearer and prevent people from breaking the...
  23. Celtic Minstrel

    Name suggestions for the Cave Story Wiki

    I do not have AIM, MSN, Y!M, or ICQ, and have no intention of getting them. I do have Skype though, and use IRC in spurts.
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