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Pretty self explanatory. It's just that, a Cave without a Story.
The screenshots:
The link: Cave
Who would have known the game Desert Bus, and Someone saying that making a mod about a cave would be dumb, would lead to this.
Wait... So if Ballos was killed does that mean the island would just go to space? Plus how does The Core know that Quote and Curly are robots it took a while for everyone else to notice. Also if the core didn't die, then why is it called the undead core when you fight it again?
The core DOES technically die. So, how does the island stay afloat instead of immediately just smashing into the ground? Also, how does this GIANT, MYTHOLOGICAL, BEING keep the island afloat, and basically cancel out Mr. Insane evil-wizard Ballos' powers?
(Also isn't the core evil too? It tries...
If I knew how to work assembly, I would be smarter instead of smashing the game harder. Anyways thanks for the help!
...It crashed my game a lot. I don't know how to make it stop.:mad:
That would make sense if the egg corridor wasn't destroyed, because it only seems to completely fall apart after Kazuma hatched Egg 0... I now hate Kazuma for killing a bunch of baby dragons.
Kazuma is as evil as Ballos if he did that.
Itoh and Mormin probably have a portable Teleporter, considering Itoh made the controller for the rocket. Sue can just run, and Kazuma, going to be honest unless he runs like hell to the other side (Like sue) he is NOT surviving.
So to put it simply, I want to make this command. (<WSW or <WSH. I can decide whether it should be Wave Swap or Wave shift.) Anyway, I thought it seemed simple to do, and now I have two versions of the game... One that has no waves yet somehow makes music and one that just flat out crashes when...
What about Cave Story 3D? Is it in the 4th dimensional plane then?
Wait... What if it's like how NASA can hear planet sounds using magnetic and electric fields from the planets, so therefore what if the island is just a planet and the sections of the game have their own magnetic and electric...
Since I'm bored, I'm just going to post the wave here along with a few of Pixel's tracks I used with it. (I think they sound pretty nice.)
(I also included the BWave75 edit I made to Org V1.3.7; it's nothing special, just a new coat of paint for the background and edits to the About.)
Thanks, I did that... (I'm gonna to have to make everything fit the new wave or just get my friend to do it.)
Anyways, here's Version 2 of the Orgview, which I fixed a lot of things (like Last Battle not working).
Also please note I didn't really fix any of the songs to fit the new wave yet, so...
Update! My friend started making the rest of the soundtrack after I brought it up to him! So I'm just putting the new version of the project here (He also remade some ORGs). Also, I made an ORGView for anyone who doesn't want to download the entire project.