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Just wanted to say there's a lot of interesting stuff going on here... You've got a huge amount of custom graphics, custom music and instruments... Neat enemy changes and sfx...
But there's this unsettling confused meandering happening, complimented with some songs with clashing instruments...
I had to rewatch a bit of the anime Log Horizon for the noble Nyanta (he's like a cat aristocrat). (I recommend that show!)
... which lead me to looking for a Nyanta avatar
... which lead me to a picture of Nyanta carrying Serara
... which lead me to look at my avatar of Curly and Quote
... ...
I should probably say hi more often... My opinion of you hasn't changed; it's always a pleasure to read your thoughtfully crafted posts and you have left a lasting impression to the character of these forums. I've probably become more antisocial than ever these days, but I can't shake this...
I was quite entranced with the mod from the get-go. Custom sound effects, altered songs, new and/or edited graphics... A good first impression!
And it played well too. It was fun to roam around, it just needs more content or story more than anything. If you stop now, it'll just be a tease...
What's brand new?
Is there new story content?
Stuff that might explain Wind Fortress for instance; or place it in the main game?
From an interview (with Nicalis?):
youtube link
Maybe they will be future content updates...? Like 2P mode, which is coming out later this summer.
twitter link
Well, one could argue that Quote could have been unconscious for a significant period of time in that cave. And if Quote's hair *actually* grows over time... You just don't notice his Zero hair type due to a hat and possible hidden hair clips]
As for gender questions. I wonder if anyone has...
I'm going to try to interpret what I'm seeing... feel free to correct me ;)
In visual studio you're creating the version.dll that the unmodified d3dx9_43.dll calls if it's in the same directory? I'm guessing version.dll used to be a small simple version checking function that was perfect to...
How about something like the old Legend of Zelda? Each dungeon had its own map and compass hidden in the level... The map obviously reveals the level design. But the compass reveals the position of the boss.
In your case, you already have a map system. One way you could use that, if you...
Keep on mapping! It was pretty enjoyable, exploring those long sprawling maps. I liked the level design, the beta monster/world look. Music was a nice change of pace too... Very ambient in comparison to typical CS music. Though if I get stuck I bet I'll fall asleep to the music lol.
Just stumbled upon this one. Still in development... Looks interesting.
http://www.omori-game.com/
"OMORI is a surreal psychological horror RPGmaker game. You must travel between two worlds, both welcoming, both concealing the same secrets. Meet new (old) people, fight new (old) enemies...
Unlike a certain robot, Mimigas seem to be quite susceptible to injury. And while mushrooms are... relatively harmless, they still pose a threat. Imagine just sitting there paying your respects when mushrooms start popping up around you. "Ha ha... Mushrooms." *SQUISH*! *powdery poof* -1...
You're not one of those players that enjoyed closing the game... then opening it back up. Then closing it... Then opening it... repeatedly, getting a kick out of Niko freaking out... are you...?