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  1. dooey100

    Sue's Workshop - New version in Development!

    How about macros? EG Say I can copy the script that activates when you get a health-up and put it in a list of macros, then name the macro and when I want to have a health up in the game I can just type in the macro with the amount of health I want and when I save the project it will...
  2. dooey100

    Age guessing game

    Lace: I'll go with 16
  3. dooey100

    Cave Story ~ The Lost Mage and Pirate

    All of pixels other games are on the tribute site, you could download them and then extract them with ResHack. (Probably, haven't tried it)
  4. dooey100

    Quick Modding/Hacking Answers Thread

    If the weapon already accelerates, it would be easy. The bubbler level 1 and possibly the other levels accelerate. If it doesn't already accelerate, its a little bit harder, but not too much.
  5. dooey100

    Quick Modding/Hacking Answers Thread

    Look in the Un-Advanced hacking FAQ made by yours truly (with some help from lace) Basically changing anything that is constant is dead simple, and but changing that actual behavior of a weapon is harder. For example, changing the speed of the polar star in my Weapon Hax took about a minute...
  6. dooey100

    Quick Modding/Hacking Answers Thread

    I'm pretty sure that can be done very easily with an assembly hack, just find any NPC that spawns new NPC according to some sort of pattern. (possibly the thing that spawns butes in the Heavy Press fight) finding the function that spawns the NPC (also known and simply a matter of doing a search)...
  7. dooey100

    Lowell's Rant over the Cave Story Whiners

    Hmm. This post prompted me to read some of the comments on the blog and for the most part, they aren't too bad. The cream rises to the top, but so does the scum. The idiots aren't prevalent enough that you can't ignore them, so why fuss over it? I didn't read all the comments, but it seemed like...
  8. dooey100

    Cave Story ~ The Lost Mage and Pirate

    The OVER 9000 in the experience bar. also, pmed you
  9. dooey100

    Cave Story ~ The Lost Mage and Pirate

    The dialogue is awesome, don't change it unless you can somehow make it funnier! But yeah, its only funny the first time, so skipflags would be nice. I know you said in the OP that you wanted to avoid them except for bosses, why is that? It was the "thats a big shutter" one. The critter on the...
  10. dooey100

    Cave Story ~ The Lost Mage and Pirate

    WARNING: Some moderate spoilers. First a question: Why does Marx say random words in all caps? Second, I also love the dialogue and cutscenes, they literally had me laughing out loud,but some skipflags in places other than the bosses would be nice. Third, the new experience bar is cool, but...
  11. dooey100

    Weapon Hacking

    Not quite. All the bullet data (position, speed, how long it has been in existence, ect) is stored in RAM at a certain place. At the start of the bullet function, that place is put into [EBP+8], which is why you see MOV E_X,[EBP+8] all the time (note: whenever I use E_X, the blank is A, C, or D)...
  12. dooey100

    Cave Story ~ The Lost Mage and Pirate

    Got up to the bridge then died and decided it was too late to have another go. I'll finish it tomorrow, but it seems awesome so far! Some really creative cutscenes.
  13. dooey100

    Offsets

    A couple more: Quotes x-position = $49E654 Quotes y-position = $49E658
  14. dooey100

    Potential TSC Hacks

    You could always use a shift to change the velocity. It limits the possible values a little, but if the base value is 1000, you could use shl 1 to double, shl 2 to quadruple, shr 1 to cut in half, shr 2 to divide by 4. You could also have the command take 1 parameter, which if the agility. And...
  15. dooey100

    Potential TSC Hacks

    YES we need RAM offsets. In fact, why don't you post them in your Offsets topic? :D Any chance you could help me do this? I've tried to add space before with no luck. (See the discussion beginning at post 24 of this topic)
  16. dooey100

    My Raichu character for Mychar.pbm

    So don't be hatin' on the double posters.
  17. dooey100

    My Raichu character for Mychar.pbm

    Exactly
  18. dooey100

    Offsets

    Yep, you are looking in the ROM (your executable) when you should be looking in RAM (the saved data as the game is running) So you can access that data the same way as you do other data, except instead of using a register + an offset, you use the offset directly So say you wanted to make a gun...
  19. dooey100

    Weapon Hacking

    That sounds great! I made a bubbler the moved in a random direction, so its definately possible. Here are the values for the weapons: current bullet info = 499C98 + bullet ID*0x80 = = +8 = +C X-Position = +10 Y-Position = +14 X-Velocity = +18 Y-Velocity...
  20. dooey100

    little big story

    I would want it if I had a PS3.
  21. dooey100

    Weapon Hacking

    what that is doing is basically using a variable instead of a constant. So it seems like most of the values you are editing are like this: ADD [EAX],100 which in pseudo-code is [EAX] = [EAX] + 100 and the ones you are talking about now would be more like [EAX] = [EAX] + AL so you can still...
  22. dooey100

    Weapon Hacking

    That one is going to be tricky and will probably involve some research on your part. My guess is that somewhere in the code is a block that would look like this in pseudo-code: (Note that this is an educated guess on my part, and Pixel has been known to code in unexpected ways before.) if...
  23. dooey100

    I tried e-mailing you and got a delivery failure error :( Did you mistype it, maybe?

    I tried e-mailing you and got a delivery failure error :( Did you mistype it, maybe?
  24. dooey100

    Weapon Hacking

    The weapon mix and match one?
  25. dooey100

    Working on a Mod - Help Needed!

    We would also have half as many hacks/mods to play.
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