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  1. C

    Some video about modding or whatever

    He has the perfect tone of an LPer.
  2. C

    Um... I haven't played Eternal Daughter. :toroko2: It was pretty easy to find using Google. I...

    Um... I haven't played Eternal Daughter. :toroko2: It was pretty easy to find using Google. I might try it out sometime. Anyway, thanks for playing the mod and responding to me about it. Modders appreciate stuff like that, you know? So - anything else you'd like to talk about?
  3. C

    Some video about modding or whatever

    I lost my first mod early on too. Fortunately I didn't do much by that time, so I recreated it. And yeah - it's nice to see someone take data backups seriously. Incredibly good. Well explained. You do talk pretty fast, so the viewers have got to be on their toes if they've never heard of...
  4. C

    Minecraft + Cavestory

    ... Maybe use a lot of flags? This may not work out so well :hoppy:
  5. C

    Quick Modding/Hacking Answers Thread

    According to Runelancer, yes. I'm pretty sure <BOA only works with big bosses, such as the Core. If you want to start a fight with a minor boss (such as a boss fight with Kulala), use <BSL instead. <BSLXXXX = Begins boss fight with NPC with entity number X. The NPC must have flag 0x200 set...
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    Quick Modding/Hacking Answers Thread

    You'll need to use the <ANP command. The file ANP.txt should help you a lot. <ANPXXXX:YYYY:ZZZZ = Animates entity X with method Y and direction Z So yeah, for the "methods" just look inside ANP.txt.
  7. C

    Some video about modding or whatever

    I agree with backups, but I don't agree with needing special programs to do it. Just copy your mod folder. For Noxid: Oh yeah - I agree with Miles that you should definitely include a link to the modding beginner's guide, since there's only so much you can explain in videos. Otherwise it'd be...
  8. C

    Minecraft + Cavestory

    Every entity needs a different event number that points to a different <CMP command. I suppose it's possible. I guess I need to go get my brain checked.
  9. C

    Flipped Races

    Amazing work. Didn't recognize the Hermit at first but now that I look at it, it seems rather obvious.
  10. C

    I really, REALLY think Pixel is making a new game

    What are you talking about cult? That's a perfectly good description of both those companies. Anyway, it'd be good to have those Mac and Windows releases - so I'm waiting while I can.
  11. C

    Quick Modding/Hacking Answers Thread

    Well, you know you can edit the palette... Paint.NET has a tendency to ask this too. Fortunately it can auto-detect how many bits you need depending on the colors used. True.
  12. C

    Quick Modding/Hacking Answers Thread

    Well, I suppose. I do use 24-bit colors because I'm too lazy to stick with anything else. However, some people purposely use a small palette because it gives off that "Cave Story" feeling. Pixel managed his art just fine with a handful of colors per image.
  13. C

    Quick Modding/Hacking Answers Thread

    1. Open Cave Editor. 2. Open your game executable. 3. Click on "Game Settings" on the right hand side of Cave Editor. 4. Check the "Remove (C)Pixel requirement for Images" box. 5. Change the pbm extension to bmp. 6. Save the game using CE. 7. Go to your mod's folder, go to the data folder, and...
  14. C

    Ah, Sector Y. No I haven't been there, but I do know how to get to that place. I think it the...

    Ah, Sector Y. No I haven't been there, but I do know how to get to that place. I think it the discovery of it was explained in some YouTube video. Shame there's no spoiler tags in visitor messages.
  15. C

    Ah, yes indeed. Took me some time to get through Sudden Death Sector X before I realized the...

    Ah, yes indeed. Took me some time to get through Sudden Death Sector X before I realized the first annihilator could be easily killed with a shotgun - just like any other.
  16. C

    Alright then. The game has a weird way of overwriting its own collisions variable, so this is...

    Alright then. The game has a weird way of overwriting its own collisions variable, so this is probably the best you're gonna see for now unless I happen to discover something new. Hmm... maybe you didn't press the "Post" button? I'm not really sure either.
  17. C

    Alright then. The game has a weird way of overwriting its own collisions variable, so this is...

    Alright then. The game has a weird way of overwriting its own collisions variable, so this is probably the best you're gonna see for now unless I happen to discover something new. Hmm... maybe you didn't press the "Post" button? I'm not really sure either.
  18. C

    You got my last visitor message about the partial ceiling fix, right? Just wanted to make...

    You got my last visitor message about the partial ceiling fix, right? Just wanted to make sure since you didn't leave a reply this time around.
  19. C

    Quick Modding/Hacking Answers Thread

    <DNP the event # of the entity. I'm assuming you're using Cave Editor. You put the <DNP in the event that the H/V trigger itself will run... such as: #0100 <DNP0100<DO_STUFF_HERE<END Also, make sure you give the entity an "Entity ID", or FlagID number (which can be any flag you haven't used...
  20. C

    Flipped Races

    This idea reminds me of something from Chrono Trigger. Major spoilers ahoy!
  21. C

    Etheria

    I think that I haven't tried enough of these new mods, so I'll start with this one. I'd have to disagree with you completely, Matt. In many mods, the maps are somewhat complicated. There are decorations and such. In fact, too many tiles of different variety, if not used properly, create a...
  22. C

    All right - I believe I figured out the problem. Whenever you stand between two tiles and hit...

    All right - I believe I figured out the problem. Whenever you stand between two tiles and hit the ceiling, the game will try to "round off" to the nearest tile. I removed the rounding feature so the ceiling issue isn't as serious. Download new version...
  23. C

    Procedural Generation

    One difficult thing about procedurally generating personalities is creating dialogue that sounds unique yet still makes sense as part of a plotline. Fortunately there's been some research in the AI dialogue department, but it's nowhere near perfect.
  24. C

    It's technically possible because any physics hack like this should be possible in ASM. The...

    It's technically possible because any physics hack like this should be possible in ASM. The problem here is that I don't know exactly why increasing the hitbox height to make the Hermit's head solid causes this "hit the ceiling" bug. I'll go ahead and look at the player collision code to try a...
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