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  1. Lyger

    Cave Story "Enemy Rush"

    Weeell I'm not quite sure what to call it. Completely bossless mod, just some (hopefully) fun levels and a LOT of enemies. Prrrooobably gonna change the title if I come up with something better, but for now, it seems to fit, so... Fifth Demo: >>Download<< Mirror Screenshot animation montage...
  2. Lyger

    Favourite cutscene (Rate the one above)

    8/10 only because it takes so long when you want to get to the fight quickly... My favorite? "Jammed it in Curly's mouth."
  3. Lyger

    What should I trade my Polar Star for?

    Selective quantum tunnelling. :D Eh, well Gamma would make sense, as DragonBoots suggested. I guess this assumes that none of the walls in Cave Story are made of lead or something.
  4. Lyger

    Enemies not dispensing experience!?

    See previous post edit. I feel rather idiotic. >_< I thought 0001 was up!
  5. Lyger

    Enemies not dispensing experience!?

    Aw you're kidding me. It's the direction? I had it on 1. Isn't 1 up? Man... EACH fan needs a unique number? That's inconvenient... wanted to turn on/off like ten at a time... multiple entity changing worked in my first room... EDIT: and this is the hugest frustration in any kind of coding, be...
  6. Lyger

    Enemies not dispensing experience!?

    Doesn't work. It changes if I don't have the flag 0x1000 thing set, but then obviously it doesn't spin. When it's set, it doesn't change. I have no idea why.
  7. Lyger

    What should I trade my Polar Star for?

    You know, I have wondered about the Snake, though... How can Quote see what he's shooting? If he's taking out enemies from behind walls... how does he know where the enemies are? Obviously as the player you can see... but judging from what I've seen of the forums so far, wondering how Cave...
  8. Lyger

    Enemies not dispensing experience!?

    Yeah... but don't entities changed by flags only work if you leave and reenter the room? That is, the entities don't appear right away; the room has to reload. At least that's how it's been in my experience so far, which admittedly isn't all that much. The way my room is designed is, it's got...
  9. Lyger

    Enemies not dispensing experience!?

    That's what I got when I pressed the "Send Private Message" button... eh? Doesn't matter, here's the only relevant part of the script... #0260 <PRI<FLJ0211:0261<FL+0211<CNP0250:0000:0000<CNP0251:0097:0001<MSG<TURFans switched<NOD<CLO<END #0261...
  10. Lyger

    Enemies not dispensing experience!?

    I was editting the Egg Corridor... and I don't remember but there were quite a lot. I removed all the doors and whatnot but added a bunch of triggers and, like I said, obscene amounts of enemies in inconvenient locations... Like I said, that's working now... I'm worried about the fans not...
  11. Lyger

    What should I trade my Polar Star for?

    Am I the only one here who knows it was a book? Or who read the book for that matter? D: Another advantage concerning the Snake (though it's kinda tied in with the shoots through walls one) is that snake-super missiles-nemesis seems to be the weapon combo of choice for Hell speedruns... the...
  12. Lyger

    Enemies not dispensing experience!?

    Err... didn't work... think it's because I'm not placing them, I'm changing an existing entity... eh well, there's a refill at the end of the level. Now my fans aren't working. I'm trying to get the terminal to switch the fans that are off to on, and vice versa... well turning off is obviously...
  13. Lyger

    Enemies not dispensing experience!?

    It's a thought... I don't like splitting up the Egg Corridor, though... meh, I just got rid of some enemies that were probably superfluous anyway, and now it's fine. How do you get missiles to not flash and disappear? That is, the ones in the level, not the ones dropped by enemies. On an...
  14. Lyger

    Enemies not dispensing experience!?

    Or hearts or missiles or anything, for that matter. I have no clue what I did that screwed it up... o_O Let me see... since yesterday, when it was working fine... >I changed the map size >Editted the script... I think it started glitching when I ventured into events over 1000 but I immediately...
  15. Lyger

    Flag and scripting help

    Uh, is this supposed to be instantaneous, or does the room have to reload for the visible/invisible thing to take effect? Because I've tried and it doesn't seem to be doing anything. Set FlagID to 103, then checked "invisible if FlagID is set" and put "<FL+0103" in an otherwise working block of...
  16. Lyger

    Cave Story Hacking FAQ

    Yeah, works for me now. Was somewhat helpful. jcys, never heard of it. Doubt it's too uncommon a username though... :rolleyes:
  17. Lyger

    Cave Story Hacking FAQ

    Uh... dl isn't working...? Or is it just me?
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