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  1. dooey100

    CaveEditor again (beta, maybe alpha)

    I was assuming each major area of the editor would have its own stack. EG the map editor would have a stack, the entity editor would have a stack, and the script editor would have a stack (although having a stack seems less necessary for scripting) Also you wouldn't need new functions for...
  2. dooey100

    CaveEditor again (beta, maybe alpha)

    Hmmm, this got me thinking about easy ways to implement an undo stack, and since I've done all this thinking, I might as well post the results here. I don't know how much programming experience you have, Wistil, but it is almost certainly more then mine, so feel free to ignore this. First...
  3. dooey100

    CaveEditor again (beta, maybe alpha)

    An undo stack would be awesome, although I understand they are rather hard to implement, and would need a fairly significant rewrite for a lot of the map editing functions. (I've been poking around in the source a bit, although this is the first time I've really read someone else's code, and I...
  4. dooey100

    CaveEditor again (beta, maybe alpha)

    I haven't actually looked at NPC's much, but if its anything like weapons, it should be a series of commands: MOV [EBP-40],<frame 1 left bound> MOV [EBP-3C],<frame 1 top bound> MOV [EBP-38],<frame 1 right bound> MOV [EBP-34],<frame 1 bottom bound> MOV [EBP-30],<frame 2 left bound> etc. Which...
  5. dooey100

    Script Helpdesk

    Awesome thread, I would put into the OP that you have to make sure everything is 4 digits, people numbering events #300 is a problem a lot of people seem to run into.
  6. dooey100

    CaveEditor again (beta, maybe alpha)

    Thank you thank you thank you thank you thank you! I swear the one thing that makes modding so slow is copying the same door script for 29 doors. Is there any way to toggle the resource moving around-ness? Either have a option that can be used to simply not do it when you load the game, which...
  7. dooey100

    Error with CEscript

    Or put it in the same folder as CE
  8. dooey100

    CaveEditor again (beta, maybe alpha)

    Lol isn't that the point? Editing maps can be accomplished manually with a hex editor, but being able to do things faster is better, no? Also, I agree with Celtic Minstrel in everything he said.
  9. dooey100

    CaveEditor again (beta, maybe alpha)

    If this were implemented, I would switch entirely over to CE. Right now, the only thing preventing me from doing so is how much I love SW's rectangle tool, a "macro" type function would convince me despite no rectangle tool. (Assuming, of course, that you could define your own macros)
  10. dooey100

    A few basic scripts (Copypasta-able)

    Sweet, added to the Index of useful threads.
  11. dooey100

    CaveEditor again (beta, maybe alpha)

    What the hell? It seems like in the last month, this entire forum has started to become all jerks. I usually stay in Hacking/Modding most of the time, but the odd time I do visit the main Cave Story forum, half the posts I see are attacking someone else. Why does everyone care so much about...
  12. dooey100

    Free hacks!

    Snake is up! Hopefully I can see a snake edit in the next demo of The Lost Mage and Pirate :p And this will probably be the last one for a week or two. I've got another, more important project ATM, and this was mostly a quick diversion.
  13. dooey100

    Free hacks!

    Hmm. Small changes might not be noticeable, are you changing the values a lot? Also, the fireball has a built in limiter, you might have to change that to get the effect you want. (its the last comment before the frame rects)
  14. dooey100

    Free hacks!

    Snake I can do pretty easily, since I've already edited it quite a bit. Spur is weird, and I doubt I'll ever be able to do much with it. And missile launcher, I've edited, but only minimally. I'll see what I can do with it sometime, though. Anyway, next up, the snake!
  15. dooey100

    Free hacks!

    OllyDbg Its great for changing small stuff, not so good for rewriting your own code. It can also use breakpoints and look at the registers and stuff, which comes in handy sometimes.
  16. dooey100

    Free hacks!

    If you catch any errors, let me know. I put all these in from memory and from looking at the code, they haven't actually been tested. I'm pretty sure they are all correct, but not completely sure.
  17. dooey100

    Free hacks!

    In this thread, I will try to provide documentation of some of the easy weapon hacks you can do, simply by looking up values and changing them in your disassembler. (If you don't know how to use a disassembler, read my Un-Advanced Hacking FAQ!) I'm going to basically put comments in OllyDbg, and...
  18. dooey100

    Illustrated?

    Aw, thats too bad :D Maybe sometime I'll make a list of assembly hacks anyone can do, just changing constants and stuff. That could hopefully lead to some more innovative weapons/etc. I'll try to find time for that soon.
  19. dooey100

    Illustrated?

    Ooooooh is this the one with the misery lightning that attacks up? Awesome, I can't wait!
  20. dooey100

    CaveEditor again (beta, maybe alpha)

    If you want help with finding NPC frame rects, I should be able to help with that. Also, great editor, I haven't used the new version, but next time I get a chance to mod, I'll definitely try it out. One suggestion: I don't really like the way you have of selecting NPC's for the NPC table...
  21. dooey100

    I need help at hacking.

    Or if you do something silly like <TRA<0011:0022:0013:0009 which I do all the time :D
  22. dooey100

    Look in the stickied thread in Modding/Hacking called "Index of Useful Threads" and under...

    Look in the stickied thread in Modding/Hacking called "Index of Useful Threads" and under Assembly hacking it will have a link to the FAQ.
  23. dooey100

    Sorry for the late reply :P Anyway, I'd love to help you, but all too often I spend a lot of...

    Sorry for the late reply :P Anyway, I'd love to help you, but all too often I spend a lot of time helping someone with something only to have them give up and nothing come of it. So I'd like you to show me what you have done so far on your mod before I spend a ton of time helping you out. It...
  24. dooey100

    A set of electronic D&D dice that can be d2, d4, d6, or d8 depending on which switch is flipped...

    A set of electronic D&D dice that can be d2, d4, d6, or d8 depending on which switch is flipped. I designed it for an electronics class and was proud of it, so I put it in my sig :)
  25. dooey100

    CaveEditor Background Behaviour Issue Solved!!

    Sweet! Great to see you back, even though I don't think I was here when you left. Also, thanks for putting up the CE source, I've been slowly trying to make sense of it, but I have a hard enough time trying to make sense of my own code, it will be a long time before I can make sense of other...
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