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  1. dooey100

    Flag usage in assembly (advanced)

    GIR was asking how to use flags in assembly, so I made this post since he may not be the only one wondering. =========================== say [0049E650] is the variable for the equip flag used with EQ+ and EQ- (it is) Now say you and to equip flag 8. Flag 8 in binary is 00001000 so we use OR...
  2. dooey100

    Free hacks!

    Play a sound (with location) PUSH (?)number of channels PUSH sound ID PUSH y-position ;sounds are not played if they are too far away PUSH x-position CALL 40AC90 ========================== Play a sound (without Location) PUSH (?)number of channels PUSH sound ID CALL 420640...
  3. dooey100

    Free hacks!

    DWORD = using 4 bytes of data PTR = using a pointer SS = one type of accessing method, the other type is DS You don't really need to worry about these usually, although if OllyDebug ever asks "please specify operand size" just use DWORD
  4. dooey100

    Free hacks!

    I'm starting university in a week, so if you have any questions, ask them now! As I have said a couple of times before, I like helping people, but only when my help results in a mod that is released to the community. So before I help anyone with assembly hacking, I want to see that the assembly...
  5. dooey100

    Free hacks!

    Also, tidied up the first post a little, so it will hopefully be a little less intimidating. If you are using this and don't want to speak up for some reason, seeing people using this may motivate me to do more weapons, so say something for the good of mankind!
  6. dooey100

    Free hacks!

    Blarg. Is anyone using this, or does anyone have plans to use this? Or is anyone trying to use this and it not working out? Cause if you are trying and failing, I can help you!
  7. dooey100

    Offsets

    Oh hey that explains why not all entities damage can be changed properly in the npc table. Cool!
  8. dooey100

    CaveEditor again (beta, maybe alpha)

    I can't recall exactly what they are at the moment, but I think there are a few things that don't save when you hit the save in whatever box it is, but do save when you hit save in the main CE window. I know you said you were going to do a GUI tidy up later, but this might lead people into...
  9. dooey100

    A few questions

    Yeah there is some info in the weapon hacking topic about how to move where the weapon graphic appears relative to quote. But, the hitbox for the bullet is always in the same place, so you can either try it and see how well it works, of do a bit of assembly hacking to fix it :D
  10. dooey100

    WTF story demo v 0.504

    GIR says he is too busy working on the map to post an update. :p
  11. dooey100

    Quick Modding/Hacking Answers Thread

    Yep just tried SHL EAX,6 and it works like a charm. 6 may be too much, though, maybe 5 would work better.
  12. dooey100

    Quick Modding/Hacking Answers Thread

    Just tried it, and when I put a breakpoint on that command after setting my health to 803, E8 was put into EAX after that line instead of 32C. But, isn't there something that limits your health to 128 or 256? I'm guessing that whatever is doing that limiting is also causing the problem. I'm...
  13. dooey100

    Quick Modding/Hacking Answers Thread

    No idea. They should both be moving dwords. This is using OllyDbg? It looks that way, at any rate. What method are you using to confirm that it is only moving the first byte? If you aren't using breakpoints + step through I would try that. Testing it by observing the effects in game doesn't...
  14. dooey100

    Quick Modding/Hacking Answers Thread

    It basically means that each function has its own stack to use, and can't accidentally fuck things up, so if you push more things to the stack then you pop off it, when the function returns to the caller the caller goes back to using its own stack, and won't get confused by the leftover bits...
  15. dooey100

    CaveEditor again (beta, maybe alpha)

    More testing shows that it happens whenever I do anything with 2 entities on top of each other, even just trying to select them.
  16. dooey100

    CaveEditor again (beta, maybe alpha)

    Only if you think that making notes inside CE is significantly easier than doing the exact same thing in notepad instead. Sure, its possible to edits bitmaps with a hex editor, so no need for paint, right? Unless you mean having comments in TSC files, or notes that appear when you hover over a...
  17. dooey100

    CaveEditor again (beta, maybe alpha)

    I just had 2 unexpected crashes in a row, first a buffer overrun when I tried to delete one entity that was on top of another, and a crash for no apparent reason when I had just clicked to edit the map, but before I released the button, a windows notification popped up. I don't know if thats...
  18. dooey100

    CaveEditor again (beta, maybe alpha)

    I kinda like the multiple windows, it works well with dual monitors. It would be nice to be able to open multiple maps/scripts without having to open 2 instances of CE, though. Also, built in notes seems a bit excessive when notepad works fine, eh? And, I'm curious why you didn't use the same...
  19. dooey100

    CaveEditor again (beta, maybe alpha)

    For some reason I seem unable to edit the Map Name anymore (The one labeled map name in CE, not the one that that appears when you use <MNA) Its not a huge deal, but its weird because I could edit it fine in past versions. (Or possibly I edited it in SW and never changed them in CE. I don't...
  20. dooey100

    CaveEditor again (beta, maybe alpha)

    Perfect! Thank you. :mad:
  21. dooey100

    CaveEditor again (beta, maybe alpha)

    I haven't posted here since 2 updates ago, but I must say, I absolutely love this editor. My conversion from SW is complete. (Before I would use SW to make the map and some scripts, then switch over to CE for the big scripts) The one thing I would suggest is to please not have the map editor...
  22. dooey100

    Quick Modding/Hacking Answers Thread

    I've got a fairly strange problem with flags being set when I'm 90% sure I never set them. I basically have a counting script, where every time event #0051 in head.tsc is run, it adds one to the 'count' of set flags. In another script, I run an event to see what the 'count' is at and display a...
  23. dooey100

    CaveEditor again (beta, maybe alpha)

    I also have a bug to report: When changing the script editor to a very large script, the is a lot of lag and the cursor jumps back and forth between the pointer and the hourglass (Vista SP2) Also, it would be nice if the was a warning if you are changing scripts that there are unsaved changes...
  24. dooey100

    .bmp Template

    I misread the title as "jump template" and was wondering wtf. This is still nifty, though, but can't you just set the open with thing for .pbms as paint? Thats what I did, and I can just double click on them and open them in paint. Can't open them with Paint.net, though, but I don't often use...
  25. dooey100

    CaveEditor again (beta, maybe alpha)

    Easier it may be, but memory efficient it is not ;) Which might not even be a problem, but I had more fun doing it my way anyway. :p
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