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  1. dooey100

    I haven't done any hacking for the SNES, although I know there are tools to do it. It uses a...

    I haven't done any hacking for the SNES, although I know there are tools to do it. It uses a different processor, so the instruction set will be different, but the concepts will be the same. So, I can help you with concepts, but I don't know anything about things like which tools to use, or how...
  2. dooey100

    Free hacks!

    Its a random number generator.
  3. dooey100

    A few questions

    Assembly isn't the only basic computer language. Its usually referred to as assembly, but every processor has a different instruction set I've done that. So has anyone who has ever created an assembly editor or viewer, so Rune and Wistil have too. Its obviously harder, but not impossible. Also...
  4. dooey100

    A Real Gosh Darned Community Project

    Someone start. Now. That is the only way this will ever work.
  5. dooey100

    A Real Gosh Darned Community Project

    Ask me if you need any assembly hacks. I don't want to be an "official" member of this project, but I can try and help out if time allows.
  6. dooey100

    Free hacks!

    Look around the max bullets on screen offsets. Its been on my "to be investigated" list for awhile, but I haven't had time to check it out. Its my first guess, at any rate.
  7. dooey100

    Achron: Tale of a Time Traveller

    What about the one in the village? Free space I removed some functionality from the rocks, giving me a ton of free space. And don't be stealin by idea about a gun that makes wall. =/ Although tbh I probably won't be able to use it, so go ahead.
  8. dooey100

    Achron: Tale of a Time Traveller

    If by wacky you mean very bouncy, then yes. None of the hacks are actually that complex, the only one that I actually needed extra space for was the rocks. How are you all finding the puzzles?
  9. dooey100

    Achron: Tale of a Time Traveller

    Well, this demo isn't as long as I hoped it would be, but I wanted to get it out before I started university, so here it is: Achron Demo 1 Some notes: 1) The secret counter isn't working properly yet, but it should be obvious what the secrets are. 2) This is a rather puzzle heavy mod, and I...
  10. dooey100

    Free hacks!

    Probably. Not certainly, but probably.
  11. dooey100

    Mod: The Wrath of Revorshkenahl

    Also the last message of the credits during the opening intro needs a <NOD after it.
  12. dooey100

    Mod: The Wrath of Revorshkenahl

    Downloading the shit outta this mod.
  13. dooey100

    Free hacks!

    Thats actually substantially harder because the code for ballos is huuuuggggeee and I don't know where his final form starts. With the red bute things, they are only created once, and its really easy to tell where an NPC is created, so I just looked for all the functions that created NPCs, found...
  14. dooey100

    CaveEditor again (beta, maybe alpha)

    Oooohh sounds nifty. :mad:
  15. dooey100

    Free hacks!

    Don't apologize for being ambitious! Wanting to do awesome stuff is a good thing. And normally I would try and help you, spread out over a few days, but now is not the time.
  16. dooey100

    Free hacks!

    GIR pretty much said it, I can help you do that, but thats a bit beyond what I'm going to do at the moment. It would take me a good 3-4 hours to do that, and if I was trying to walk someone else through the process it would take 3 to 4 times as long. I'm far too busy to take that much time right...
  17. dooey100

    CaveEditor again (beta, maybe alpha)

    One thing that would be really handy when doing a lot of CMP's is showing what tile you are hovering over in the tile selector. Also: bump. You still around, Wistil?
  18. dooey100

    Cave Story ~ The Lost Mage and Pirate

    In the two on the far right I don't really like his eyes. The blood coming from his nose is better, though. All the other new ones I like better.
  19. dooey100

    Cavewiki

    Read up on copyright law sometime, yes that list can be copyrighted. Depending on where DT lives he either A) already has copyright. B) can get copyright simply by putting "all rights reserved" somewhere in that list or C) can get copyright the same way as in B but cannot sue for damages until...
  20. dooey100

    The random ideas topic of doom

    It shouldn't be too hard, just hack the fireball so that when it hits the ground it doesn't bounce back up (look in the Free Hacks! topic for how to do that. Just change it so that the spee when it hits the ground it 0) *note: I haven't tested this, but it should work. Maybe not perfectly, but...
  21. dooey100

    Free hacks!

    No its pushing the entity ID. I just changed it so it creates entity 0 instead of entity 353 (red sword butes) or entity 4 (smoke)
  22. dooey100

    Cavewiki

    If you had actually read it you would know that it was copy/pasted directly from DT's topic. Its far from "just the order"
  23. dooey100

    Free hacks!

    aaannnd I have fixed the smoke. Change 47875D from PUSH 4 to PUSH 0 To do this with a hex editor, change 7875E from 04 to 00
  24. dooey100

    Free hacks!

    Almost got this figured, change line 47870B from PUSH 161 to PUSH 0 followed by 3 NOPs and he wont spawn butes, but he will still make smoke when they were supposed to appear. To do this with a hex editor: change 7870B from 68 to 6A, then 7870C from 61 to 00 then 7870D from 00 to 90 then...
  25. dooey100

    Flag usage in assembly (advanced)

    It looks like the same function is used for EQ+ and EQ- Also there is one unnecessary line in there, the OR EAX,0049E650
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