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  1. Celtic Minstrel

    Unnamed sci-fi MOD in dev!

    All that is known is that it crashes to the ground, and the Sakamoto family escapes along with Quote, Itoh, and (maybe) Booster. The fate of everyone else alive on the island at the time it falls is unknown. So, Curly might have died in the fall, true. Or she might have escaped somehow. The same...
  2. Celtic Minstrel

    *Read First* Threads about Hacking Cave Story for WiiWare

    I'm not entirely sure, but my impression was that those types of threads are allowed. They are not a discussion of hacking or ripping CSWii; they're merely discussion of its content. While it may not be illegal to spread information about how to do illegal things, it's perfectly reasonable for a...
  3. Celtic Minstrel

    Willow and the Storm

    I'm trying in vain to locate in which post the idea of using the teleport menu first came up... Anyway. Is there a limit on the number of teleport icons the game can grab from the relevant bmp? Or can you expand it arbitrarily long and it will happily continue to grab more and more? If so, each...
  4. Celtic Minstrel

    Unnamed sci-fi MOD in dev!

    Don't worry about it; you don't need the mimiga mask. This. Though you can save Curly and still not get the best ending.
  5. Celtic Minstrel

    *Read First* Threads about Hacking Cave Story for WiiWare

    Indeed. There are plenty of other places to get this sort of thing if anyone is desperate enough. <_< (And no, I don't know where.) Sounds fair to me, though discussion of Wii assembly code would technically fall into a grey area, I think... the same legal grey area that NES or N64 hackers...
  6. Celtic Minstrel

    CS:PSP Mods, maybe?

    Hm. Well, it looks like it's using at least two POSIX headers, so porting would indeed be necessary. I'm not sure if I can help with that part... MSDN tends to be a decent resource for Windows programming, though, and I might be able to help out a little. Compiling, on the other hand, I can...
  7. Celtic Minstrel

    Wii music: garbage or just misunderstood?

    The music's fairly good, though I dunno if it would sound the same on the Wii. Does the Wii use General Midi sounds?
  8. Celtic Minstrel

    Cave Story Wii Secrets

    Quadrupled.
  9. Celtic Minstrel

    Translation Discussion

    They probably just translated the TSC scripts separately from porting the game, and the translators may not have known what text was actually possible to see in-game.
  10. Celtic Minstrel

    Cave Story Officially RELEASED for WiiWare

    For whoever mentioned modding the Wii version, it would be almost the same as modding the PC version apart from some minor differences and, for assembly stuff, a different assembly language (it looks like Wii uses a PPC processor). I won't go into any details, though, since that would be...
  11. Celtic Minstrel

    CS:PSP Mods, maybe?

    Oh, I know C++. What exactly did you want again? Did you just want to compile that code?
  12. Celtic Minstrel

    *Read First* Threads about Hacking Cave Story for WiiWare

    To be fair, no-one has actually used this board to distribute hacked versions of Cave Story Wii; the closest people have come is putting up Wii graphics sheets, as far as I'm aware. If you simply prohibit a) linking to content from the Wii version and b) discussion of how to transfer between...
  13. Celtic Minstrel

    Cave Story: Quote's Memory {expansion}

    No, it's an idea thread. The original post simply has a handful of disjoint and barely fleshed-out ideas, really.
  14. Celtic Minstrel

    Cave Story Wii Secrets

    Observations... Whoa, Toroko's quite different! Now she's facing the speaker... Jenka's hair-pin is noticeably higher. Misery's hair is blue. Misery's eyebrows in her second face pic are lowered. Balrog's crying! ...Itoh has a pretty fat whisker there.
  15. Celtic Minstrel

    CaveEditor again (beta, maybe alpha)

    You know, I wouldn't call that a "number system". I'd call it "not bothering to bounds-check".
  16. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    Um, what? One of the advertised features for Cave Editor is specifically "Supports PEF [or whatever] executable file format for resource-friendly executables" or something like that.
  17. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    Also, Sue's Workshop doesn't properly handle the Windows executable format, so you'll only be able to use Cave Editor to edit a Cave Story with different music. (Unless maybe by some miracle the size of the old and new music is identical.)
  18. Celtic Minstrel

    Where Are My Boots

    Re: Cave Story Wii and Dolphin For once, I actually agree with SP. This discussion should not be public.
  19. Celtic Minstrel

    Translation Discussion

    That's sort of true, and it does make sense as something someone would say, but ANDing two such different verbs is bad practice. The "am" in the contraction is merely the copula for a predicate adjective, whereas the "get" is an active, transitive verb; adding I would be better.
  20. Celtic Minstrel

    Cave Story Python save converter

    You could, in principle, edit the scripts, levels, and npc.tbl using Cave Editor on Windows, then copy them over. The difficult part is altering the executable, which will almost certainly be necessary. I still don't agree that it's necessary to document the entire Mac executable. Also, why...
  21. Celtic Minstrel

    Worse... or Better?

    Sorry, I don't remember exactly where the problems were. Maybe if you make a video I'll take a look. :p
  22. Celtic Minstrel

    Translation Discussion

    I don't see what's wrong with Eggfish and Bushlands. I don't think I like "Oh yeah", though; it strikes me as more of a "Oh yeah, that's it!" than what it's used for in the game. But perhaps that's just me. ...where on earth did they get that from? So, really, it wasn't changed at all; they just...
  23. Celtic Minstrel

    Worse... or Better?

    I haven't played it, obviously (since I don't have a Wii and I haven't been able to get Dolphin to compile on my computer), but I saw a Youtube video, and I could see that the text was in dire need of proofreading; whoever wrote it doesn't seem to understand some basic rules of punctuation...
  24. Celtic Minstrel

    Various hacking/modding questions

    If you're going this route, then you would equip/dequip the Mimiga Mask to change the sprite (TSC commands <EQ+0064 and <EQ-0064). You don't need to actually possess the Mimiga Mask in order to equip it. A player can carry up to seven weapons. If you don't mind glitches, they can carry an eighth...
  25. Celtic Minstrel

    Cave Story Officially RELEASED for WiiWare

    My guess would've been that, in addition to the normal way of timing hell, there'd be a mode in which you start in the Sacred Grounds. And it looks like I guessed right, eh? That image makes me wonder... if there's a screen where you choose weapons, is it now possible to have all weapons...
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