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  1. Celtic Minstrel

    Cave Story Chatroom

    CptFabulous regularly visits the IRC channel. Perhaps he simply hasn't been online when you were. Nope. At least, you don't need to download one. Thousands of people use IRC daily. It may be a very old protocol, but it is by no means a dying one. IRC has moved forward. In the original IRC...
  2. Celtic Minstrel

    #doukutsu, The Official Unofficial Cave Story Chat Room

    Oh, and... How would you know? You rarely wait more than 2 minutes for someone to respond. Nine times out of ten you would've gotten a response if you had waited several more minutes.
  3. Celtic Minstrel

    #doukutsu, The Official Unofficial Cave Story Chat Room

    Ehehehehe.... it's only dead when you show up, Ralren. Sometimes it's quite active. Anyway, here's a convenient link for those with an IRC client, and another convenient link for those without an IRC client.
  4. Celtic Minstrel

    Willow and the Storm

    Well, that does seem like a logical ecomonisation, but did you check that the method is in the proper range? Otherwise you could get arbitrary code execution out of that command, which (generally speaking) is bad. (Though, with the "readable" version, it might be possible to divide by some...
  5. Celtic Minstrel

    Willow and the Storm

    *sigh* I might've known I'd have little idea what was going on there. I mean, I know generally what the commands do, but I have no idea what they're doing it with; ie, no idea where the stuff is in memory. Still... from what DragonBoots has told me, it sounds like it's a pretty good method of...
  6. Celtic Minstrel

    Willow and the Storm

    Yeah, I know. That's probably why I didn't go into more detail. I'm not breaking the TSC syntax; I'm exploiting the fact that numbers do not have to be composed of only digits to make the code more readable. My example that you quoted would not require a single change to the TSC parsing rules...
  7. Celtic Minstrel

    Willow and the Storm

    Why not? It's how the rest of the world does it. The "modifier", as you call it, is actually an "operator". May I see the assembly for these new commands?
  8. Celtic Minstrel

    Cave Story FanArt

    No he isn't. Uh, you just linked to this very thread.
  9. Celtic Minstrel

    Willow and the Storm

    Okay. So, here's my proposal for the whole variables thing. First of all, the VXXX notation to substitute a variable into a command seems to be to be pretty essential to the whole thing working. However, if an alternate method could be found that does not take up a whole digit, that would be...
  10. Celtic Minstrel

    Willow and the Storm

    Well, alright then. I can't see these being at all useful. I don't like this; why not use actual operators instead? That is, as follows: <VAJWWWW:VXXX::==::YYYY - Jump to event W if variable X is equal to Y. <VAJWWWW:VXXX::<=::YYYY - Jump to event W if variable X is less than or equal to Y...
  11. Celtic Minstrel

    Wii music: garbage or just misunderstood?

    Uh, I think you're talking about two different people. Gir responded to Shadow the Past, but Fire is referring to RHF64.
  12. Celtic Minstrel

    MP3's in Cave Story

    I'm pretty sure Paste in my hex editor performs an insert, not a replace, as it should (unless something is selected, of course, in which case it replaces the selection, again as it should). That's how Paste works in every other program; why should it be different for hex editors?
  13. Celtic Minstrel

    Willow and the Storm

    Hehe, sorry. I just had a whole lot to respond to, I guess. I think allocating memory would be fairly easy, once you figure out how to call malloc. As for fwrite, chances are that he already uses it for saving the profile, so you can just mimick that code if you want to write to a file (and if...
  14. Celtic Minstrel

    MP3's in Cave Story

    Okay, it sounds like OllyDbg's "Binary Paste" function overwrites only as much of the selection as is needed to paste in the new code. I'm pretty sure this is not typical behaviour in hex editors, so you should probably add the ending offset to your text file for those who decide not to use...
  15. Celtic Minstrel

    Cave Story FanArt

    Sorry, but it makes Quote look like an old man. I wouldn't call that accurate.
  16. Celtic Minstrel

    MP3's in Cave Story

    Um. Why would you do such a thing? Write a script to do it for them! There is no binary in that .txt file, only hex. Moreover, there is literally nothing anywhere to explain how to "apply" those changes. Are they simply inserts? If they are inserts, then the order matters; were they designed to...
  17. Celtic Minstrel

    Willow and the Storm

    Um, what? Why would you need to know the current value of the flagset before incrementing? In pseudo-TSC, assuming the number occupies flags 0001, 0002, 0003, and 0004 (in order, so that the value 1 is when flag 4 is set and the other three are unset): #0001 <FLJ0004:0002<FL+0004<END #0002...
  18. Celtic Minstrel

    Cave Story FanArt

    *is not in the least surprised that someone made this reference*
  19. Celtic Minstrel

    Cave Story FanArt

    Sorry, I'm too lazy to figure out which one it is, particularly when they're just sketches. ...none. Duh. The meme is a lie.
  20. Celtic Minstrel

    Cave Story Officially RELEASED for WiiWare

    There is precedent, though. Jill of the Jungle, part 2.
  21. Celtic Minstrel

    ASSEMBLY!

    Re: Cave Story Officially RELEASED for WiiWare Exactly. Generally, a compiler would output machine code. However, most compilers do have an option to output assembly instead, I think. I know GCC does. Nigh impossible, perhaps, but not completely impossible. There exist reasonable decompilers. I...
  22. Celtic Minstrel

    Cave Story Officially RELEASED for WiiWare

    Uh, not really... Also not really... they're the same concept, in that they store a representation of notes without storing any audio data. A MIDI file could easily be converted to sheet music by a program; an audio file, not so easily. Not necessarily; a MIDI can be played using any instrument...
  23. Celtic Minstrel

    Willow and the Storm

    If you wanted to make a command for this, a teleporter slot is cleared by shifting down the entries that come after it and then zeroing the resulting duplicate entry. You could try zeroing only the entry you want to get rid of, though; it may be sufficient. If so, that'd be a pretty short...
  24. Celtic Minstrel

    ASSEMBLY!

    Re: Cave Story Officially RELEASED for WiiWare Not really. Assembly is a human-readable representation of the machine code, yes (plus comments, labels, and I think named variables), but not all programs are written in assembly. To say a program is written in assembly is to say that the...
  25. Celtic Minstrel

    Wii music: garbage or just misunderstood?

    Having listened to a bunch of these, I'd say the music isn't all that bad, though it definitely needs that missing percussion.
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