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  1. King (2.0)

    Well I suppose it was inevitable considering all the fun they had posting pictures and such. Ah...

    Well I suppose it was inevitable considering all the fun they had posting pictures and such. Ah well, moments like that do tend to come and go. Nice to see you back, Mint.
  2. King (2.0)

    Gun

    Thank you for your help. I'll now be replacing the fire "spikes" with actual fire. Thanks for the heads up, I've now put the last bit in a spoiler tag.
  3. King (2.0)

    Status: Sector Purple is currently under construction and will feature the electricity/fire from...

    Status: Sector Purple is currently under construction and will feature the electricity/fire from Sector Blue and Sector Red. UPDATE: Level design is complete, though it may change in future.
  4. King (2.0)

    Gun

    I can? I assumed that Booster Lab only allowed you to have a few actually. I also need to know, where file is Entity #34 (Fire) located? (If I can find it, I can edit it accordingly.) And it is possible to have multiple StageImages for each Hub Terminal? Oh right, and as for the Manual/Manual...
  5. King (2.0)

    I'll need to learn how to make custom entities first before I can actually implement them. (and...

    I'll need to learn how to make custom entities first before I can actually implement them. (and I have heard that custom entities can be fun to make).
  6. King (2.0)

    I'm working on Gun v2 and I'll confirm a few things: Gun v1's problems are being fixed now...

    I'm working on Gun v2 and I'll confirm a few things: Gun v1's problems are being fixed now Taboo Zone is getting a revamp in level design due to how reviled it was originally. 4 new levels (Sector Purple/Sector Orange/Sector Green/Determination) will be added to Gun v2 as will the second part...
  7. King (2.0)

    Hello to you too.

    Hello to you too.
  8. Training Sector Warp (Pre-Release).png

    Training Sector Warp (Pre-Release).png

    The beta version of the Training Sector Warp icons. They were replaced because I found them ugly and was no longer satisfied with them. And yes, the Hub icon still remains used even in the final version of Gun v1.
  9. Taboo-Oh (Pre Release).png

    Taboo-Oh (Pre Release).png

    One of the EX Bosses in Gun. Started out as a Core redesign after my idea for the Core (with Ironhead's A.I) didn't pan out. Turns out the design didn't adhere to limitations so it had to be replaced as well.
  10. Pre-Release Content

    Pre-Release Content

    Content that appeared in earlier versions of my mods but were cut
  11. NpcDrone (Pre-Release).png

    NpcDrone (Pre-Release).png

    An earlier version of the Drone enemies that appear in Sector Blue and Sector Red. They were changed because as it turned out, enemy positions in the spritesheets are hard coded. In other words, I had to get creative with the spritesheets in-game.
  12. King (2.0)

    I have an announcement to make: Gun v1 has finally been released and you can now find it in...

    I have an announcement to make: Gun v1 has finally been released and you can now find it in this thread: https://www.cavestory.org/forums/threads/gun.15141/
  13. King (2.0)

    Gun

    Ladies and Gentlemen, this is Mambo no.5 Gun. My first mod which I've been working hard on. The basic premise is that you play as Gunnoid-0 and you venture into Mechanto Isle's Colour Sectors to train yourself up to fight the War Machine. But will your training prove meaningful or meaningless...
  14. King (2.0)

    What have you been listening to?

    Thank goodness somebody revived this thread, it's far too good to go to waste.
  15. King (2.0)

    I've also fought them. It took me 2 attempts to take them down.

    I've also fought them. It took me 2 attempts to take them down.
  16. King (2.0)

    Final status: I will be playtesting Gun v1 along with @AFTRHR, @Hina and @AuroraDash, three...

    Final status: I will be playtesting Gun v1 along with @AFTRHR, @Hina and @AuroraDash, three friends of mine. Once it's done, then I can finally submit it into it's official thread.
  17. King (2.0)

    Quick Modding/Hacking Answers Thread

    So I've got this last bug to deal with, regarding Gun v1: When the player uses the teleporter, then returns to the hub, they can't move. They can still switch weapons and access their menu but they can't move. EDIT: Never mind. The problem has been solved already so move along, there's nothing...
  18. King (2.0)

    Thank you for your help, it greatly reduces any potential anxieties over releasing my mod. (I...

    Thank you for your help, it greatly reduces any potential anxieties over releasing my mod. (I just need to get that last bug sorted out).
  19. King (2.0)

    Status: Close to getting Gun v1 released (just need to deal with one last bug and then test the...

    Status: Close to getting Gun v1 released (just need to deal with one last bug and then test the game again). It's simply a matter of how to distribute my mod that concerns me.
  20. King (2.0)

    So how's Papyrus doing?

    So how's Papyrus doing?
  21. King (2.0)

    Status: Forcefields now work as intended as does access to Level 4's Boss Rematch Door. Yes...

    Status: Forcefields now work as intended as does access to Level 4's Boss Rematch Door. Yes, that's right: after you defeat a boss, you can access a door which takes you straight to the boss so you can refight them.
  22. King (2.0)

    Happy 24th birthday, Shane. I hope you're doing well.

    Happy 24th birthday, Shane. I hope you're doing well.
  23. King (2.0)

    Quick Modding/Hacking Answers Thread

    Well that's a shame. I guess I'll have to resort to the zip folder then. Hopefully somebody will update ORG Viewer so that it works with OGG files in future.
  24. King (2.0)

    Quick Modding/Hacking Answers Thread

    That's easier said than done considering that I have to somehow replace the code...right? Right, now how do I actually pull this off? EDIT: Will it work with OGG files or is Organya View unable to play OGG files?
  25. King (2.0)

    Quick Modding/Hacking Answers Thread

    So does anybody know how to edit Organya View? (I ask because I wanted a proper Sound Test option for my mod and Organya View was the next best thing.) I'm hoping that I can change the music tracks to the ones in the mod instead of the default ones.
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