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  1. Leo40Story

    Booster's Lab - It's Pretty Good Now

    Hey noxid I have an idea for the TSC decoder thingy: Make tiles show up as actual images rather than numbers.
  2. Leo40Story

    Booster's Lab - It's Pretty Good Now

    How would BL work with a custom multi-layer system anyway? Via a custom-built version? There's also the sprite thing which I mentioned; what will that thing do when you finish/fix/whatever it?
  3. Leo40Story

    Booster's Lab - It's Pretty Good Now

    So I'm using BL and I've noticed that these 2 things at the top don't do anything: The "Active layers" radio boxes are always disabled and the enabled checkboxes in "Visible layers" don't do anything. Is this just a feature that's coming soon or is it dependent on some multi-layer hack? There's...
  4. Leo40Story

    The Most Funny-Nonsense Cave Story mod

    Why is the 4th ending mod's Saves folder in the archive? Judging by that one bullet-only ceiling tile in the start of Sand/Rape/Chips Zone, I'm guessing this mod uses the 4th ending mod as it's base.
  5. Leo40Story

    This Is Not Cave Story

  6. Leo40Story

    Cave Story++ v0.04

    This has been fixed! Get v0.02.
  7. Leo40Story

    Cave Story++ v0.04

    Yeah, figured as much. Really, this was more of a mod to come to grips with TSC. I'll probably make an actual mod and upload that.
  8. Leo40Story

    Cave Story++ v0.04

    THIS MOD IS DEAD! So are the links, I've removed the files from my Dropbox to free up space. By the way, the mod crashes in Grasstown, since some of the patches replace code in some of the entities in there. This is just a mod to improve my TSC skills, so it's really nothing special. Download...
  9. Leo40Story

    Booster's Lab - It's Pretty Good Now

    Hey uh so I found a bug with the TSC+ hack: V007 is a standard variable, when it should be a read-only variable that stores the PC's current direction. Also TSC+ seems to cause the PC to not turn his back when using <MYD (stays either in normal pose or interact pose).
  10. Leo40Story

    Booster's Lab - It's Pretty Good Now

    It's still written as BGR, so entering red into the hack would actually result in blue, and vice versa.
  11. Leo40Story

    Booster's Lab - It's Pretty Good Now

    2 errors: Items are no longer properly transparent in the argument window. The text color Hackinator hack is actually in BGR, not RGB. On another note, how do I make NPC111, 112 and 150 use the new variable from the Hackinator TSC+ hack for the current character?
  12. Leo40Story

    Booster's Lab - It's Pretty Good Now

    Why thank you. I never understood why the fanfares are named Fanfale, but it's probably just error on Pixel's part.
  13. Leo40Story

    Booster's Lab - It's Pretty Good Now

    You might want to also change the names for tracks 3, 10, 15 and 16 to something more descriptive. 3 is the Game Over jingle, 10 is the Get Item jingle, 15 is the Victory jingle and 16 is the Get Life Capsule jingle. Just a nitpick, but whatever.
  14. Leo40Story

    Booster's Lab - It's Pretty Good Now

    Found a bug: <GIT always tries to display items in the argument window, when it should be displaying weapon icons below 1000 or displaying items above 1000.
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