Yeah. First story arc is with Malistaire, who lost his wife due to a nasty cold (or something like that), and is desprite to resorect her despite putting the rest of the world in jepordy. In the second world, it's found out that he was trying to take this super ultra powerful book called the Krokonomican, where it's found out that they the explorers there already shipped off to there home world (In the game, the worlds are broken up, but thankfully, you can easily travel between them.), and in the middle of the third world it turns out the master theif, Meowiarty, has stolen it and sent it over to Malistaire. The forth world you spend trying to rid the place of awful curses and stuff. The fifth and final world of the first story arc, at first you have to help stop a war that has been going on <em class='bbc'>forever</em>, like so long, that it lasting into the <em class='bbc'>afterlife</em>. Then, you need to help hatch a dragon to get to Malistaire to stop his ritual of waking a super powerful giant dragon that could very possibly ruin the universe.
The second story arc with Morganthe... Ohohohohoho... It's way more serious then that.
I can probably explain almost any story in a video game that I played, as well some life experiences. I can explain other stories too, but not as good as those two things.
My stepdad is apparently like that to. Very convenient for not watching a episode of a show or a movie again...
Speaking of convenient and rewarding, my body gave me the luxurious reward of vomit for the amazing achievement of being sick. Finally over it though. <del class='bbc'>Again.</del>
Two double A batteries. It's unfortunate because it's one of those containers that you need a screwdriver to open up, and we all know that those don't exist on the island.