Of course, all the coding requires space.
Space cannot be created from nothing, so one has to cannibalize some thing to make the space.
I used to delete the Ballos' ball forms to gain enough space for all my hacks...
Do you think most modders use Ballos' higher forms?
I need a <span class='bbc_underline'>just a little bit</span> for defense, but I should also make a command to alter them, shouldn't I?
...
Very basic bullet editing on the other hand (generally) requires no more space than provided, so I could just go with it as a starter video. But this will be a video for total n00bs, so I won't even try to go into changing behaviour... Well, maybe I will tell something about Snake and Nemesis, but I don't think I'll do anything more.
...
Altering the enemy AI is one of the hardest parts of ASM hacking, and enemies are my weak side... I don't think I'll take that route.
...
The larger weapon icons is the simplest hack from those, but I have no idea if making them too big won't collide with HUD/inventory text. But that's not my problem, really. I got around it by moving things around title screen and removing most text from inventory (because it's unused).
...
If anything doesn't make sense, notice me.
Space cannot be created from nothing, so one has to cannibalize some thing to make the space.
I used to delete the Ballos' ball forms to gain enough space for all my hacks...
Do you think most modders use Ballos' higher forms?
I need a <span class='bbc_underline'>just a little bit</span> for defense, but I should also make a command to alter them, shouldn't I?
...
Very basic bullet editing on the other hand (generally) requires no more space than provided, so I could just go with it as a starter video. But this will be a video for total n00bs, so I won't even try to go into changing behaviour... Well, maybe I will tell something about Snake and Nemesis, but I don't think I'll do anything more.
...
Altering the enemy AI is one of the hardest parts of ASM hacking, and enemies are my weak side... I don't think I'll take that route.
...
The larger weapon icons is the simplest hack from those, but I have no idea if making them too big won't collide with HUD/inventory text. But that's not my problem, really. I got around it by moving things around title screen and removing most text from inventory (because it's unused).
...
If anything doesn't make sense, notice me.
Altering enemy AI on the other hand might be the most wanted hack...
Whichever you choose, I'll be greatful <img src='http://www.cavestory.org/forums/public/style_emoticons/<#EMO_DIR#>/grin2.gif' class='bbc_emoticon' alt=':D' />