Recent content by Yacker

  1. Yacker

    NetXEngine - NXEngine-evo with online multiplayer

    I decided to take a small break from networking to add a different feature. I thought I'd post it here to ask the community what they think. In fact, I am totally cool with pull requesting this into vanilla NXEngine-Evo, if you'd like. It co-exists with the standard sprites, rather using its...
  2. Yacker

    NetXEngine - NXEngine-evo with online multiplayer

    Some issues were found in testing, and a public release is going to be delayed until these are ironed out. Sorry for any disappointment there may be.
  3. Yacker

    NetXEngine - NXEngine-evo with online multiplayer

    Created a Discord where it'll be releasing and the beta test will be held. If you'd like to participate - or just follow development in general - you should join it! https://discord.gg/dxVUu6E
  4. Yacker

    NetXEngine - NXEngine-evo with online multiplayer

    Things are going along pretty smoothly. Still a few things to iron out and features to add but you can see here that Root and I can complete Egg Corridor perfectly fine. I'm functioning as the client in this video, which will give you an idea of how it'll look and play to a client. Root might...
  5. Yacker

    NetXEngine - NXEngine-evo with online multiplayer

    ARM devices mostly, which could be big endian while also running Linux.
  6. Yacker

    NetXEngine - NXEngine-evo with online multiplayer

    Optimistically I'm hoping a release could happen with up to at least Egg Corridor playable in about 2 weeks. Could take longer if I wind up unexpectedly busy, though
  7. Yacker

    NetXEngine - NXEngine-evo with online multiplayer

    As cool as that'd be, it may not be the best idea as it only supports Windows. Adding Linux support wouldn't be impossible but if it were to happen it probably wouldn't be until after the game is fully synced on Windows, and Mac has a 0% chance of ever happening. Unless you'd be cool with...
  8. Yacker

    NetXEngine - NXEngine-evo with online multiplayer

    It's not incredibly far in, but I'm confident enough in what I've made to show it off. Enemies aren't synced yet, but TSC events, players, and player shots are. Planned features include: full save data syncing (not writing to file), joining mid-game, fully synced enemies and bosses, different...
  9. Yacker

    please close

    You appear to be missing a very vital part of the beta. A download link.
  10. Yacker

    The OUYA Thread

    If an 8 year old wanted to do that, they'd be better off with game maker or mmf2 or what ever else they find on the internet.
  11. Yacker

    Aha [0.1.1]

    Wow, this mod was great! The facepics (if you can call them that) were all nicely made, the dialogue was nice, and the first death was quite gruesome. hehe. The exploration, while a bit confusing at times (particularly in the cave, I went there first, got the bomb, for some reason it didn't work...
  12. Yacker

    Yes, it is actually! From one of the colony 9 scenes, in fact.

    Yes, it is actually! From one of the colony 9 scenes, in fact.
  13. Yacker

    Before Story Beta 0.2.1!

    The lazor is the most useless weapon ever, aside from the fact that it's a constant level 3 platinum sword. Charging it up is pretty useless when you can just repeatedly shoot for more damage. I suggest buffing it, removing it, or nerfing the platinum sword (i suggest nerfing the plat. sword...
  14. Yacker

    1001 Spikes Closed beta

    I would also like to participate. I would like to participate as well. - Noxid - GIR - Pixel - pboy3 - Dunc2403 - tale_zero - QuoteSan - Yacker -
  15. Yacker

    Doukutsunetto?

    It'd be interesting to see what it does, if anything at all, but if you don't want to then that's fine.
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