Hmm, show me the event that transports you to the room, and then show me the script of the other map.
It'd make it easier to figure this out.
Hopefully.
It'd make it easier to figure this out.
Hopefully.
in it.<MNA<FAI0002<CMU0028<END
<SOU0011 is the typical door sound, <CNP makes the door {Entity 100 in this case} change so that it looks like it disappeared/opened, this is useful for when the player is not exiting the map and you need the door to close again, but since they are leaving the map, <DNP0100 would work just as well, which deletes the door.<KEY<SOU0011<CNP0100:0000:0002<WAI0020<FAO0001<TRA0011:0094:0117:0010<END
<MNA displays the map name, <FAI fades in, and <CMU changes the music, 28 in this case, "Quiet".#0094
<MNA<FAI0002<CMU0028<END
After searching a bit, I found this.Shmitz;2046 said:Hmm, double-check the size of your executable and compare it to the size of the original. They need to be exact for those bosses (like the Core) to work. There may be something else that has changed the size of the executable.