Lace
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  • That's because the values handed to 40c3c0 are already converted from in-game units to pixels relative from top-left as 0,0. 40c30c0 doesn't know the camera exists, more or less.
    Alright then.
    mov edx,[48f91c]
    This value is always zero. It should be CameraX you're looking for, right?
    The design specifications have bytes go to x17 and your loop uses up to x16
    what dooo :greydroll:
    It's not tuesday yet.
    Also, we need to think of where we will drop all this code.
    Still in ModMode
    I'll get 'roud to it :0
    I just really dont' spend as much time on my actual mod as I should, outside of ASM.
    Very well. My argument order was sort of an attempt to make the format similar to CreateNpc(), reverse argument order and all. I suppose that since this is custom then the args can go in whatever order seems most natural. The search for empty slot is to give preference to the consideration that we want to be sure we generate the correct # of particles if possible, and that if we have multiple things spewing particles at once and we don't care about draw order then we can just pass 0 as the InitSlot argument for the particles.

    I probably won't get a chance to work on it until this evening because once I finish this Java assignment I want to spend some time working on my mod so it doesn't look like I'm a useless lazy bum.
    Alright. I'll have the tile collisions finished probably before then and ready to plug in.
    it did?
    I think I just meant that "We need to have one"
    which of course we do now right

    Collisions are in progres..
    Oi..that sucks. We've only had 3 (the first one was I guess a state of emergency, and therefor the first one didn't count, so tomorrow will still be 3) but if we get up to 5 I hear it will eat into our April vacation =/
    Yep. Same with us.
    I'm pretty happy since I don't have to make up the days since I'm graduating..and because I don't drive. How's bout thou?
    That's a difficult question. Pixel usually had saves in small, secluded areas, places meant to feel "safe". With manual saving, I think that's the best you can do, unless saves are specifically a part of the world you create. An alternative is automatic saving, but some people might not like that so it's a tricky business.
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