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This was a result of a bunch of teenagers not wanting to have what they deemed a "childish discussion" on a forum about a children's video game. So not exactly the best response from this community, no.
Basically, the game's story has a lot of holes that if you're willing (to go to extreme lengths) to fill in, you can make out a somewhat satisfying story from. That's how I feel about the game. I didn't feel this way about other games like Cave Story and whatnot. There were sometimes holes in...
Oh boy, I've been waiting for an opportunity to talk about this game. This was one of my most anticipated titles this year, since I played one of the demos konjak released like 5 or so years ago. But did it live up to expectations?
Well...
The best things this game has to offer is its art...
I thought the game had an interesting concept but its execution was so cheesy and cliché that I wasn't able to take it seriously, and hence wasn't drawn in at key moments (ended up feeling detached from the experience). There were some moments of it I enjoyed, but it felt like a shell of a...
CS runs kind of slow on modern PC hardware to be honest, like if I'm on "power saver mode" the game actually slows down. This isn't exactly related to your issue but the cause is the same: Cave Story is an old game that uses old graphics. Specifically it uses old graphics libraries, which is...
I wouldn't count on either Rip or Tess coming out before Christmas haha, not with how early both are in production (at least a year's worth of work for both each, I'd guess). We're still wrapping up OneShot production right now anyways, finishing up the localizations (and then the mac and Linux...
Yeah, we'll probably look into releasing via other distributors once we have the localizations and ports (mac, Linux) done. We're making good progress on the localizations now (Japanese is out, and soon Portuguese, French, and Spanish will be too.)
Nobody is ignoring the new features of your mod, they just don't make up for the glaring flaws that plague it otherwise. To put it concisely, you spent too much time on new features and not enough time on polishing them and making sure they worked for most players (you need playtesting, and not...