How about a command that triggers whenever an NPC steps onto a certain trigger. I have no idea how that would be possible, but I can see a lot of possibilities using that.
I'd like to have a look at all the features the latest version of CSE2 has to offer. Where do I have to look?
The Github page seems to only be listing the new features and bug fixes coming with the versions.
If you're a fan of RPG horror games please check out the new Project Kat. It's free.
It's a very, VERY interesting experience and it has one of the coolest concepts in a game you can have(and I'm not talking about the story).
One thing, though, it's a game that isn't very interesting at the very beginning, and isn't very interesting towards the end if you play it like I did, but the rest is just incredibly well done.
God, the original prt.Mimi sucks ass.
No matter what you do, you're going to get some misaligned textures, in fact even the original Cave Story had some; I guess Pixel just didn't care. Also, the tile set itself looks bad, overall.
He definitely learnt from his mistakes, though, since prt.Cent and prt.Jail are so, so much better.
please keep in mind that even though its cool you're making a cs mod, we dont owe you anything. a lot of us forum folk would love to see a mod from you, but you need to be the one to take lead and generally avoid asking people for help with big things like TSC and core ideas. thanks
Would anybody be interested in testing a DEMO of my MOD by any chance? If so contact me and I'll be happy to share it as long as you don't give it to anybody.
"Hey guys, I need YOU to tell me an interesting location (or more than one) that you would like to see in a CS MOD. Bring out your creativity!"
Please reply ._.
TSC is definitely my least favorite part of CS modding and I honestly wish somebody else would do that stuff for me while I make the maps and the rest of the stuff but whatevs.
I'm just bitching.