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  • For the Fireball in Cave Story: Redesign, I think Dubby used a TSC flag to trigger the flames of the fireball. Do you know what flags are? They are Boolean variables. They can be set using TSC and x86 assembly. Is the cheat engine able to see all flags?
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    ectomech78
    Hmm... I don't really know how to access the flags, but then again, knowing what some of the people said about them, I think I'll leave it alone for now.

    Regardless, if you want to tell me a bit more about how to access the flags, I'd be happy to know.
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    Carrotlord
    In TSC, accessing flags is easy.

    <FL+XXXX : Sets the flag XXXX to True, where XXXX must be any 4 digit number like 4560 or 0003
    <FL-YYYY : Sets the flag YYYY to False, where YYYY must be any 4 digit number like 5100 or 0080

    To flip a flag like a light switch, you need to use conditional TSC statements to check if a flag is True or False, and then jump to the right location using <FLJ

    For x86 assembly, setting flags is pretty easy. Either you can edit the flagdata directly by writing bits to a certain array of data, or you can use two functions which take in a single integer F as a number, and sets or resets that flag F accordingly.
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