Go under the Song Properties tab and select Instruments, you can change the waves and percussion used there (keep in mind to keep the percussion in its stock order if you want your org to be compatible with cave story)
Good is subjective, but we wouldn't be here if it was bad or didn't leave a positive mark on us in some way would we? we're just starved for new content. It's no secret that the first few sections of Cave Story are a bit of a slog on replays but comparing what we know about the final vs the...
It's a different playtester this time actually, going under the more easily pronounceable handle @LemmR, we thank both of them for their contributions
https://twitter.com/LemmR/status/1766634269529821490
update: there's more (I hope this is significant enough to warrant a double post)
will update original post once they're archived on the main site as well, but for now you can access them at https://filebin.net/y5gr67vlzabkoibg
We've documented a lot of stuff in the Discord server, and we're working on putting everything on TCRF. Never thought we'd ever have to make a Proto:Cave Story page...
It seems strongly implied that that's how it was in the beta, in fact its pretty to get softlocked in the early game if you aren't careful with your ammo...
though it's really not too bad to play legit I'd say especially after you get past the first caves sections, only cheat (or look up the...
these versions were only playtesting versions, and internally it has a disclaimer asking not to redistribute (its almost 2 decades later, he doesnt mind right?), so I presume its so that the versions stay as early testing versions that people are more likely to delete later after the game was...
UPDATE 03/10/2024: Added 6 more versions provided by LemmR
Thanks to the efforts by the Development Room Pixel Discord server, two real pre-release versions were found and preserved, given by @znsYC47Jl54LgW4 on Twitter, dated December 5th 2004 and December 16th 2004 respectively...