Wind Story [???]

Feb 14, 2015 at 4:23 AM
World's #1 Laharl Kinnie
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Long after the events of Cave Story take place, an island about 80 Miles away from "Mimiga Island" has it's own conundrum slowly unfolding as an ancient evil awakens after hundreds of years in hibernation. You wake up in an area that's very unknown to you, and you are compelled to find your way back home. Good luck out there.​

Screenshots under rennovation.

It's not over.
Download
 
Last edited:
Feb 14, 2015 at 4:25 AM
thinks dogs are cool
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"swing you're arms, from side to side"
-----
i notice the FPS file
nice

god bless your soul, quotehax
windowed mode is ago

let's do this shit
---
Hax4Ever?

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you are sitting in the sky

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still studio pixel
also still version 1.0.0.6, albeit having not been released yet
nice banner, tho

i like the music

and the sounds

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there's a linebreak after a <CLR in the code here
and in the passage beforehand

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should be "They don't matter."

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linebreak here, too

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should be "Poor me."

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i have the blade for some reason and a dragon is in the tiles
seems like good times

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(hopefully i caught it) what does this say

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woah i like this

this is some weird water physics

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hello

you should maybe include a save somewhere

improve the water physics
it is so easy to die in it

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should be "There's nothing in the god damn chest."
but also you should include a flag to set the chest to the "OPEN" sprite

i can't
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i can't access this door

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what?

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this is why you need saves

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AAAAAAAAAAAAAAAAAAAAA
long story short i wasn't really feeling it anymore so i stopped
 
Feb 14, 2015 at 4:52 AM
beep boop
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Might want to add a skip flag, so the text doesn't appear every time. I haven't gotten to the chest, nut I like it so far. Nice remixes.
 
Feb 14, 2015 at 4:55 AM
World's #1 Laharl Kinnie
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Thanks,

I was a rushing myself to get this released as soon as possible while making it good. I may of skipped over a few things in the five seconds of development I put into this.
 
Feb 14, 2015 at 5:45 AM
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Add save points please? I can't bring myself to play this if I have to restart every time I get hurt once.
 
Feb 14, 2015 at 5:55 AM
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Can you make a .zip download please?
 
Feb 14, 2015 at 5:56 AM
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it is a zip download
could you put the mod in a folder inside the zip, quotehax, please
 
Feb 14, 2015 at 4:18 PM
World's #1 Laharl Kinnie
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PolarStarGames said:
Add save points please? I can't bring myself to play this if I have to restart every time I get hurt once.
Will add. I will probably put some in the First Cave and Sand Zone
 
Feb 14, 2015 at 8:21 PM
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I've noticed that there are a few missing transport scripts

If you try to leave the first cave and return to the start point, you fall out of the map.

You also cannot leave sand zone and go back to the first cave, speaking of which there seems to be no way to get passed the sunstones in the sand zone either

The music, sound, a graphical effects are pretty good though, the shading on the character is a nice touch too.
 
Feb 15, 2015 at 3:41 AM
World's #1 Laharl Kinnie
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The Sunstones are there due to me not wanting to put a transport script there yet. I will probably add it in 0.4

Maybe a boss will be in there.
 
Feb 15, 2015 at 4:26 AM
scrungy
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Feb 15, 2015 at 5:21 PM
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If you lightly tap the jump button while under the water, you can easily float to the surface, just incase some are still trying to cope with the water physics
 
Feb 15, 2015 at 8:03 PM
World's #1 Laharl Kinnie
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I may iron out a few things with the water physics. I only made it that way so I can simulate swimming, but I may just to that Universe TSC code where It does that thing that Ironhead's boss battle did.
 
Feb 15, 2015 at 11:58 PM
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Just be aware that if you do that, your character will only be able to shoot right in the water
 
Feb 16, 2015 at 12:00 AM
World's #1 Laharl Kinnie
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That is the most amazing thing ever. I will probably do some things that allow the player to automaticly face enemies
 
Feb 16, 2015 at 11:24 PM
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Alright, here we go.


Blade still reads as having King's soul within it.
Grammurz all over the place. Your syntax is a bit off literally everywhere.

I like that he talks while the player is moving. How'd you do that?

Woah. Sweg underwater physics. Now I know why you called me a "beginner".

This is very Ikachan like.

Fuck I died.

Flying Puu. Huh.

GIT for the Booster is missing.

Is the cactus guy something from Cave Story Beta?

A few of the doors have just <END scripts and it makes the game slightly glitchy.

Can't go back through the door to the Sand Zone. Great.

Your sprite/tiles/effects/ORG work is great. TSC... not so much.
Fucktastic. Game breaking glitch in that shack by the dog.




BTW if you want a modded Organya I can do that for you, I just need the ORGs.
 
Feb 17, 2015 at 3:33 PM
World's #1 Laharl Kinnie
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Haaaaa~

Thanks for letting me know about the tsc. Also It's really simple to make him talk while he's moving. Open my mod in Cave Editor and look in the script for the starting point and you'll see how redundantly easy it is. Give credit if you use the code please. Once I complete the whole soundtrack I will send you the orgs.
 
Feb 18, 2015 at 3:02 PM
The "C" in "college" is for "crippling debt".
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QuoteHax said:
Haaaaa~

Thanks for letting me know about the tsc. Also It's really simple to make him talk while he's moving. Open my mod in Cave Editor and look in the script for the starting point and you'll see how redundantly easy it is. Give credit if you use the code please. Once I complete the whole soundtrack I will send you the orgs.
Cool beans. This has the potential to be a great mod if you:
1. Iron out the kinks in the TSC.
2. Test the mod out completely before releases/demos.
 
Feb 21, 2015 at 6:17 PM
scrungy
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I think you might wanna choose a different font.
Also, why is DoConfig now missing?
 
Feb 24, 2015 at 2:59 AM
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I see the sunstones are gone.

Boss time. Twin Balrogs, but with a twist; if you shoot the wrong balrog, time stops, and the Balrogs kill you while you're down! Or that could be a kink in the script, might want to look into it. Is there any part of the current game where we can get a map system?

I do like where this mod is going by the way, whatever seems to be off is getting fixed update to update, can't wait for the final product. :heart:
 
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