What on earth is NUM0000?

Jul 19, 2009 at 2:12 PM
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I checked the scripting guide, says 'used to output Y from AM+ as text, not sure exactly what it is'.

So, anyone can tell me what NUM000 means?

If you're asking why I need it, I have to find out the number in Sacred Grounds B3's script, event #0401 and #0402, where it says:
Code:
"<PRI<AM+0005:0032<MSG<GIT0006Max missiles increased by <NUM0000!<NOD<END"
And
Code:
"<PRI<AM+0010:0024<MSG<GIT0011Max missiles increased by <NUM0000!<NOD<END"

My guess is that it displays the text in
Code:
<AM+0010;[b]0024[/b]
 
Jul 19, 2009 at 4:00 PM
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From what I've seen in the original script, <NUM0000 stays 0000, and whatever the second set of digits for <AM+ is will be the numbers that show up.
For example, Event #0402, when you've already got the Super Missiles, the <AM+0010:0024 means you get 24 extra shots for weapon 10, the Missile Launcher, and so <NUM shows up as 24.
I could be wrong, but after looking at the Head.tsc too {It's <AM+0010:0005 and <NUM0000 for Event #0032}, I'm pretty sure <NUM0000 just tells the game to give out the second set of <AM+'s digits as text.
 
Jul 19, 2009 at 5:45 PM
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Gaajashin said:
I checked the scripting guide, says 'used to output Y from AM+ as text, not sure exactly what it is'.

So, anyone can tell me what NUM000 means?

If you're asking why I need it, I have to find out the number in Sacred Grounds B3's script, event #0401 and #0402, where it says:
Code:
"<PRI<AM+0005:0032<MSG<GIT0006Max missiles increased by <NUM0000!<NOD<END"
And
Code:
"<PRI<AM+0010:0024<MSG<GIT0011Max missiles increased by <NUM0000!<NOD<END"

My guess is that it displays the text in
Code:
<AM+0010;[b]0024[/b]

Good job. You just answered your own question. ;)
 
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