May 4, 2009 at 8:52 PM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jan 1, 2008
Location: Elsewhere
Posts: 1973
Alright, I've become accustomed to the tsc.txt file found most awesomely on the FTP, but personally I think it needs a womans touch.
Therefore, I've taken it upon myself to organize the TSC commands.
The fruits of my labour?
This.
As you can probably tell, yes it is pretty much entirely a copypasta of the notes already up, but with a little better organization.
As you can also tell, yes, I made this in Microsoft Excel.
Another thing I discovered while doing this (not sure if it's news, oh well) is what I'm going to refer to as "Mapflags".
While reading through the TSC notes, two commands caught my eye:
<MP+
<MPJ
Basically, I'll spare you the details, but suffice to say:
<MP+XXXX
<MPJYYYY
X is the stage number of the map who's flag you wish to set.
Y is the event to jump to if the current stage has it's flag set.
As far as I can tell, the intention for these was to make the map system only work if you've already explored an area.
Ps. Once set, a mapflag cannot be cleared; it's set for the game.
<DNA's use has been determined.
It deletes all entities of TYPE X.
Therefore, I've taken it upon myself to organize the TSC commands.
The fruits of my labour?
This.
As you can probably tell, yes it is pretty much entirely a copypasta of the notes already up, but with a little better organization.
As you can also tell, yes, I made this in Microsoft Excel.
Another thing I discovered while doing this (not sure if it's news, oh well) is what I'm going to refer to as "Mapflags".
While reading through the TSC notes, two commands caught my eye:
<MP+
<MPJ
Basically, I'll spare you the details, but suffice to say:
<MP+XXXX
<MPJYYYY
X is the stage number of the map who's flag you wish to set.
Y is the event to jump to if the current stage has it's flag set.
As far as I can tell, the intention for these was to make the map system only work if you've already explored an area.
Ps. Once set, a mapflag cannot be cleared; it's set for the game.
<DNA's use has been determined.
It deletes all entities of TYPE X.