Jul 30, 2013 at 6:42 AM
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
1. Lack of real meaning in the story.
The back story of the game is basically there as an excuse to play and the only interesting elements are the character deaths and whatnot. It lacks any moral theme which isn't required for a video game's story but definitely gives it a more cohesive feel.
2. Google searching damn near required for alt ending.
The abstract way you rescue Curly, the really hard jump to skip over booster, and finding the mushroom in the graveyard, which is usually very far from one's memory make it unlikely the average player would have found the good ending without help of some sort.
3. There's also pine Reson.
Yes
4. 1-dimensional characters
Characters don't develop at all with the exception of Balrog's being helpful at the very end which is really jarring and the reasons for Misery wanting him to rescue you not being apparent at all.
5. Sand Zone
The game has replayability to it but the section for collecting the puppies is repetitive and monotonous, lord forbid you be playing the game for the second time. It's not very satisfying to deliver each puppy either since your reward is listening to Jenka talk about back story.
6. Really crappy side games
The Wind Fortress level or the boss challenge in the Wii edition were not put together very well, they weren't made by Pixel and it shows.
7. Imperfect music
It's only decent.
8. A lot of graphical problems
There's a lot of tiles that don't mesh together well or intersect at the wrong place and break immersion.
9. Glitches
You can pause the game mid air and reset the damage time for infinitely as long as there is something to hit you. This can be used to break the game in grasstown requiring you to restart from the beginning.
10. Not the BEST way to pass the time
I like Dark Souls better for that.
If you agree with any of these, feel free to speak up. got any other ideas of okay things about cave story? you know what to do. if you though any of my comments were rude or bad, please don't rant about it. thank you for reading.
The back story of the game is basically there as an excuse to play and the only interesting elements are the character deaths and whatnot. It lacks any moral theme which isn't required for a video game's story but definitely gives it a more cohesive feel.
2. Google searching damn near required for alt ending.
The abstract way you rescue Curly, the really hard jump to skip over booster, and finding the mushroom in the graveyard, which is usually very far from one's memory make it unlikely the average player would have found the good ending without help of some sort.
3. There's also pine Reson.
Yes
4. 1-dimensional characters
Characters don't develop at all with the exception of Balrog's being helpful at the very end which is really jarring and the reasons for Misery wanting him to rescue you not being apparent at all.
5. Sand Zone
The game has replayability to it but the section for collecting the puppies is repetitive and monotonous, lord forbid you be playing the game for the second time. It's not very satisfying to deliver each puppy either since your reward is listening to Jenka talk about back story.
6. Really crappy side games
The Wind Fortress level or the boss challenge in the Wii edition were not put together very well, they weren't made by Pixel and it shows.
7. Imperfect music
It's only decent.
8. A lot of graphical problems
There's a lot of tiles that don't mesh together well or intersect at the wrong place and break immersion.
9. Glitches
You can pause the game mid air and reset the damage time for infinitely as long as there is something to hit you. This can be used to break the game in grasstown requiring you to restart from the beginning.
10. Not the BEST way to pass the time
I like Dark Souls better for that.
If you agree with any of these, feel free to speak up. got any other ideas of okay things about cave story? you know what to do. if you though any of my comments were rude or bad, please don't rant about it. thank you for reading.