Nov 27, 2015 at 4:56 AM
Join Date: Jan 4, 2009
Location:
Posts: 314
Pronouns: he/him
I started working on a mod since November of 2009 and here I present the first demo of the game.
This mod will be very difficult, I HIGHLY encourage not to take damage too much, have your weapon leveled up to the max (and use that to thrust yourself up). There are so many bottomless pits, traps (unpredictable at first), and monsters like to show up around you in certain places. Hence the title of the mod. It can be frustrating. Just read the signs you come across.
There are only two levels (passageways) in this demo. I have incorporated a technique using a lot of lift block NPCs to make a few stages "Auto-Scroll" along, in which the Map System item is not functional on these stages. (Yes, if you get pushed off the screen, you are dead!)
You can return to the Temple Base after you have cleared 4 of the 8 stages in each level.
Special Thanks to:
Programs used to mod:
Anything else not mentioned, reply to this thread. Also for praise, complaints or bugs, you can reply to this thread as well.
Screenshots:
Download
This mod will be very difficult, I HIGHLY encourage not to take damage too much, have your weapon leveled up to the max (and use that to thrust yourself up). There are so many bottomless pits, traps (unpredictable at first), and monsters like to show up around you in certain places. Hence the title of the mod. It can be frustrating. Just read the signs you come across.
There are only two levels (passageways) in this demo. I have incorporated a technique using a lot of lift block NPCs to make a few stages "Auto-Scroll" along, in which the Map System item is not functional on these stages. (Yes, if you get pushed off the screen, you are dead!)
You can return to the Temple Base after you have cleared 4 of the 8 stages in each level.
Special Thanks to:
- Non-moving face transition ASM - Noxid
- 60 FPS ASM - Aar
- Money Script - SeriousFace
- Cuttlenon graphics - Andwhyisit
- A background used for boss stages - Metalogz
- Custom miniboss graphic replacement for Igor - Metalogz
- And Studio Pixel for making Cave Story!
Programs used to mod:
- SeaTone (Pusher) - sshsigi
- Doukutsu Assembler - Carrotlord
- CaveEditor - Wistil
- (OllyDbg, Resource Hacker, XVI32, IrfanView) - 3rd party sources
Anything else not mentioned, reply to this thread. Also for praise, complaints or bugs, you can reply to this thread as well.
Screenshots:
Download
Last edited: