Sue's Workshop Screw-Up

Apr 3, 2009 at 10:48 PM
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"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
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Apr 4, 2009 at 12:27 AM
Hax on....Hax off....
"Keep on rollin'!"
Join Date: Jan 5, 2009
Location: Easter Island
Posts: 474
What is this project king you speak of?
It sounds interesting
 
Apr 4, 2009 at 2:37 AM
Hax on....Hax off....
"Keep on rollin'!"
Join Date: Jan 5, 2009
Location: Easter Island
Posts: 474
Try Kings Assembly Hall cause that one's only purpose is to edit starting health and as far as i know it won't corrupt the exe. But if you want to start with more health you can just put a ML+ function in the starting event
 
Apr 4, 2009 at 2:50 AM
Hax on....Hax off....
"Keep on rollin'!"
Join Date: Jan 5, 2009
Location: Easter Island
Posts: 474
Yeah me too but I looked around the forums and there's a tool for almost everything exept for checking the script for syntax errors and also the cave editor npc.tbl editor is really buggy cause i used it at first cause for some reason it didn't screw up the exe when i was using sue's workshop and then after that all the enemies didn't make noise when they died and drolls were all bouncy but I found this brilliant npc tbl editor by wedge of cheese and it doesn't have any of those annoying bugs.
 
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