[Softmints] Corridor II

Sep 16, 2007 at 1:51 PM
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Corridor II was my second attempt at the Corridor series, and it didn't work out. You can have a look if you like, etc.

This version features:
2/10 Corridors​

 
Sep 16, 2007 at 2:00 PM
Starbound sucked sadly
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Yeah its hard but ill keep trying
i have the nikimaru timer at the start but when i die and retry it leaves my inventory
cya later
 
Sep 16, 2007 at 4:02 PM
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Holy hell @ Room 1. It's so simple, yet nobody's done it... hmm.

Slight problem, at the end of Room 1, the door wasn't set to call the event.
 
Sep 16, 2007 at 6:43 PM
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Oh boy. :D
It's horrible hard, but I'll get it...eventually...

I like how you have the camera set up to follow the block, although I miss my nemesis. :D
 
Sep 16, 2007 at 8:42 PM
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Heh heh heh, I'm very satisfied with corridor 1 myself. It's very easy, but you can't take your time with it, which makes it a lot harder. Corridor 2 is just a puzzle one, but it's tricky enough until you figure it out. Thanks for the comments.
 
Sep 17, 2007 at 7:53 AM
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I fucking hate that one-pixel allowance with that booster sprint through that one press, I suck so much at timing those.
 
Sep 17, 2007 at 11:40 AM
Starbound sucked sadly
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Nator said:
I fucking hate that one-pixel allowance with that booster sprint through that one press, I suck so much at timing those.
thats the bit im stuck on repeatedly :p
i need to be a bit quicker with the booster :)
 
Sep 17, 2007 at 12:56 PM
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You can go through the wall to the left of the top two press'. Afterward, it's all about keeping up with the camera... and taking your time; Kinda hard to do with only 1HP
 
Sep 17, 2007 at 1:12 PM
Starbound sucked sadly
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yeah its still hard :)

also thats interesting how you added the camera moving thing
 
Sep 17, 2007 at 5:21 PM
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Finally beat the first one, too bad that the door doesn't work :cool:

The save points are a great improvement.
 
Sep 17, 2007 at 7:49 PM
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I'm not good in these where you need much reflexes, and if you hit once, you're dead and have to start (almost) all over.
I died at the first Gaudis, but I'll keep trying.
Turska, if you have Cave Story editor, Sue's Workshop, open the map where you start, search for that doors event and set "Call >Event< on action" on Edit Flags.
I'm not sure if it works or if Softmints has reuploaded the file.
 
Sep 17, 2007 at 11:33 PM
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Ok, I've re-uploaded with a working door. It was just an 0x2000 flag missing.
 
Sep 18, 2007 at 1:38 AM
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Oh theres more?!?!?
i still need to beat it without hax :cool:
 
Sep 18, 2007 at 3:00 AM
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holy god it's hard. then agian, I suck as far as acrobatics come in. I hide behind large amounts of health. that's just the way I am.
 
Sep 18, 2007 at 8:14 AM
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The second one was fun, albeit not as difficult as the first one.

Looking forward to version 0.30 :cool:
 
Sep 18, 2007 at 5:22 PM
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No no. Seriously people how could you pass the first corridor? :cool:
How could you even enjoy playing these kind of mods where you have to time every move and one mistake means *boom*? :D
All I get is getting very frustrating and nervous while playing this kind of mods :D .
 
Sep 18, 2007 at 9:07 PM
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These mods are about testing how good we are. It's sortof like the Sacred Ground in a way. And once you can get past something that was hard for you before, you really feel like you've accomplished something, because you have.
 
Sep 27, 2007 at 12:56 PM
Starbound sucked sadly
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i think when i mod gets ridiculously hard everyone forgets about it lol ;D
 
Sep 28, 2007 at 7:01 AM
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xristosx said:
i think when i mod gets ridiculously hard everyone forgets about it lol ;D
Yeah. Count me one of them *hardly* :D
 
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