Jan 26, 2012 at 9:42 PM
Join Date: Dec 31, 2011
Location: Finland
Posts: 81
Age: 28
Pronouns: he/him
I personally would like a thread/area where people could ask people to join their modding project incase they need help in some specific area they're not familiar with, or possibly join a modding team themselves.
This might seem like an absolute idiotic idea and should be buried under hundreds of tons of gravel, but I happen to have experience of this type of act happening before.
You see, I am a member of many different modding communities, Frictional Games forums, where I usually take my role as a simple level designer for a 3D horror-adventure game "Amnesia: The Dark Descent", these forums have a habit of people asking other people help for different things in their projects, that may range from scripting to voice acting a little kid.
I am also a member of Meteormods.com forums modding group and a highly ranked and appreciated modder. There I mod for a top-down shooter game called "Meteor" and at certain times, "Meteor 2".
The modding itself can be of two types; either regular modding, which basically means making new maps, a story, possibly a few new tiles, and such. And yes, the game does use a tile editor for level designing, unlike Meteor 2; which uses a sector-type level designing system. Then, there's the other form of modding, this is called making a total conversion. Some of you might've seen me using this phraze a few times when I'm seeking for an equivalent for a "total conversion".
So what exactly is a total conversion?, you might ask. As known in Meteor, or Meteor 2, it is making a mod without using ANY original content from the game, and making alot of new content manually, all by yourself. The sprites themselves are created with programs such as MS Paint, then converting them to .pcx format and configuring it inside the game. This takes tons of work since you must make a different image for every frame of movement you want for that specific sprite; say, if you wanted a tank to look like it was moving, you would need atleast 2 frames, AKA 2 .pcx files. .pcx files are small, pixel based image files that are created with extreme care, no mistakes are allowed. Transparency is made using a "magic pink" colour code. I, myself am currently working on a total conversion, I have wasted hours of work on it and it is still not complete, been developed for 4 years. So, that is what a total conversion is, or as known here, a hack, I suppose?
So now that we've come to an understanding between different modding communities, I propose a similiar style of establishing modding groups for people who are possibly seeking to join a project/get people in his/her own modding project for help in the development of it.
Thank you for your time
If you decided to skip my explanations, I hope you still managed to get my point.
This might seem like an absolute idiotic idea and should be buried under hundreds of tons of gravel, but I happen to have experience of this type of act happening before.
You see, I am a member of many different modding communities, Frictional Games forums, where I usually take my role as a simple level designer for a 3D horror-adventure game "Amnesia: The Dark Descent", these forums have a habit of people asking other people help for different things in their projects, that may range from scripting to voice acting a little kid.
I am also a member of Meteormods.com forums modding group and a highly ranked and appreciated modder. There I mod for a top-down shooter game called "Meteor" and at certain times, "Meteor 2".
The modding itself can be of two types; either regular modding, which basically means making new maps, a story, possibly a few new tiles, and such. And yes, the game does use a tile editor for level designing, unlike Meteor 2; which uses a sector-type level designing system. Then, there's the other form of modding, this is called making a total conversion. Some of you might've seen me using this phraze a few times when I'm seeking for an equivalent for a "total conversion".
So what exactly is a total conversion?, you might ask. As known in Meteor, or Meteor 2, it is making a mod without using ANY original content from the game, and making alot of new content manually, all by yourself. The sprites themselves are created with programs such as MS Paint, then converting them to .pcx format and configuring it inside the game. This takes tons of work since you must make a different image for every frame of movement you want for that specific sprite; say, if you wanted a tank to look like it was moving, you would need atleast 2 frames, AKA 2 .pcx files. .pcx files are small, pixel based image files that are created with extreme care, no mistakes are allowed. Transparency is made using a "magic pink" colour code. I, myself am currently working on a total conversion, I have wasted hours of work on it and it is still not complete, been developed for 4 years. So, that is what a total conversion is, or as known here, a hack, I suppose?
So now that we've come to an understanding between different modding communities, I propose a similiar style of establishing modding groups for people who are possibly seeking to join a project/get people in his/her own modding project for help in the development of it.
Thank you for your time
If you decided to skip my explanations, I hope you still managed to get my point.