s

Oct 12, 2015 at 3:08 PM
Veteran Member
"Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-BLEIUP"
Join Date: Sep 21, 2014
Location:
Posts: 341
Age: 23
Pronouns: he/him
Well, this looks... interesting.
Edit:
You added lighting for Quote. Nice job!!
 
Last edited:
Oct 12, 2015 at 3:20 PM
Deliverer of Sweets
Bobomb says: "I need a hug!"
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 802
Age: 26
Pronouns: 菓子
Wow, this looks promising.
But what's with the debug cat background in the data folder?
 
Oct 12, 2015 at 5:43 PM
Senior Member
"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: Mar 14, 2015
Location: my house :)
Posts: 175
I just downloaded this and I can safely say that OrgView, and the CaveEditor files should not be there.

But this lighting mechanic is pretty nifty. How'd you do it?
 
Last edited:
Oct 12, 2015 at 6:26 PM
Deliverer of Sweets
Bobomb says: "I need a hug!"
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 802
Age: 26
Pronouns: 菓子
I just downloaded this and I can safely say that OrgView, and the CaveEditor files should not be there.
Actually, I can guess that Cave Editor can be used to check the TSC files in order to see how the lighting works.
 
Oct 12, 2015 at 6:39 PM
scrungy
Bobomb says: "I need a hug!"
Join Date: Oct 7, 2011
Location: PrtWeed
Posts: 777
Age: 24
Pronouns: he/him
But this lighting mechanic is pretty nifty. How'd you do it?
I'm assuming it's the same thing BLink did with the Mimiga Mask hack
 
Oct 12, 2015 at 6:39 PM
Moo~
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location:
Posts: 2836
Age: 29
Pronouns: She/Her
This has been done before. Did you use Suu no Monogatari as reference? It's pretty neat, though.
 
Oct 12, 2015 at 6:43 PM
beep boop
Bobomb says: "I need a hug!"
Join Date: Aug 16, 2014
Location: no
Posts: 848
Age: 23
Pronouns: he/him
Hmm... I'm guessing use of the <MIM command? That could cause some errors with the TSC parser, because it can only run one command at a time, but I like the idea. Good job! I'm guessing that there could be a way to do this with ASM, having a tile type that could project light on the character. It would be bad to use an entity because you may want different sprites for lights. It looks like there's space for different tile types based on the tile type changer in CE, but I'm likely wrong.
Edit: Dang it Aar... Ya beat me to it.
 
Oct 13, 2015 at 12:36 AM
scrungy
Bobomb says: "I need a hug!"
Join Date: Oct 7, 2011
Location: PrtWeed
Posts: 777
Age: 24
Pronouns: he/him
What was the point of this mod then?
EDIT: If it was for practice, there was no need to post it.
 
Last edited:
Oct 13, 2015 at 1:52 PM
Bonds that separate us
Forum Administrator
"Life begins and ends with Nu."
Join Date: Aug 20, 2006
Location:
Posts: 2856
Age: 34
Pronouns: he/him
Nothing wrong with making threads for tech demos/proof of concepts, maybe if they happened a little more often but we don't really get that many
 
Back
Top