Problem With a Mod I'm Working On

Nov 22, 2009 at 9:12 PM
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See, I have a problem. In the first cave, there's a door that has an eye on it that you kill before you can use it. I moved it somewhere else (I'm using Sue's Workshop by the way), which caused the door to say "?!" when I tried using it and it didn't seem to act like a monster. Then I just removed the eye monster altogether, so now it's just a stand-alone door. However, I can't get the door to lead to the right place, so it leads to the other side of the door TO the first cave from Mimiga Village. However, I want the cutscene to happen, too. Any help would be appreciated, with both making the event happen, and making the door monster work.
 
Nov 22, 2009 at 10:29 PM
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I don't have a very good grasp of TSC. I also just plain removed the door monster altogether. And, which scripts in particular are you looking for? The modifications I'm making aren't very big as of now, only yesterday did I get around to modding the Mimiga Graveyard.
 
Nov 22, 2009 at 10:54 PM
graters gonna grate
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The scripts meaning copy and paste the script code for the map you are editing into your post so we can see it.
 
Nov 22, 2009 at 10:57 PM
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I didn't even change the scripts themselves, just edited some terrain and stuff, as far as I know. Unless editing the terrain changes the scripts.

Code:
#0090
<MNA<CMU0008<FAI0000<END
#0091
<MNA<CMU0008<FAI0001<END
#0092
<MNA<CMU0008<FAI0002<END
#0093
<MNA<CMU0008<FAI0003<END
#0094
<MNA<CMU0008<FAI0004<END

#0099
<CMU0008<FAI0004<END


#0101
<PRI<CNP0101:0000:0000<SOU0011<FAO0003<TRA0013:0093:0010:0003

#0102
<PRI<FLJ0302:0104<FLJ0301:0103<MSG?!<NOD<END
#0103
<PRI<FAO0002
<FL+0302<FL+1641<FL+1642
<MYD0002<TRA0018:0502:0002:0000
#0104
<KEY<FAO0002<TRA0011:0094:0008:0006
#0110
<KEY<FAO0004<TRA0090:0092:0007:0009


#0150
<KEY<MYD0000<CMU0008<FAI0004
<WAI0030
<SOU0012<CMP0050:0035:0067<WAI0020
<SOU0012<CMP0050:0036:0067<WAI0020
<END

#0200
<END
#0201
<END

#0400
<PRI<SOU0022<DNP0400<CMU0016
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0003
Max health increased by 3!<NOD<END
 
Nov 22, 2009 at 11:05 PM
graters gonna grate
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Modifying the terrain doesn't change the script. My guess is that Vercci is right and you set the 2000 flag. I'd explain more, but unfortunately I'm kinda busy right now, so hopefully someone else can help ya...
 
Nov 22, 2009 at 11:40 PM
Been here way too long...
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You'll need to edit scripts to make the door work. I'd help, but I've got to leave for an exam right now.
 
Nov 22, 2009 at 11:47 PM
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It's okay, I just decided to live with these imperfections and move on, sure the cutscene won't play, but then again, talking to King makes the story move on just fine.
 
Nov 23, 2009 at 4:35 AM
Been here way too long...
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You'll need to learn the tsc if you're going to do some serious modding.
 
Nov 23, 2009 at 10:40 PM
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Whew-boy, got that right.
Actually, there's no way you're going to be able to make a decent mod {Unless you know Assembly and made some awesome weapons or something, and then it'd just be for play} without learning the TSC.
You need to look through the Hacking/Modding threads some, there's simply no way you can pick up Sue's Workshop and make something fun and enjoyable when you've got no idea what you're doing... >.>;

For TSC, I'd just suggest learning all of the commands first. {Which is what's used in the map scripts}
<MSG, <DNP, <FOM, <CLO, <SOU, <TRA, <END, etc....
You can either look at the TSC.txt {I think SW comes with one} or look through the list Cave Editor automatically pops up with the Script Editor {Which can be downloaded separately, too}.
Then, to see how those really work in action, I'd check around the original maps and such. It's a very nice way to learn this.
Once you've got the general ideas down, you'd have no trouble with stuff like this, and the things you do have trouble with you'd be able to explain better to us, so we could help you more.
If you can't learn something as simple as the TSC commands, you're not going to make a very good mod at all....
 
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