positioning sprites?!

Jan 16, 2013 at 11:10 PM
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okay, I just don't get it. how will I know where to position every sprite so that all of them stays aligned to the same position? I just can't tell from seeing it. please help DDDDD: it's been bothering me for a while now. I'm afraid part of the sprites might break into one sprite or another sprite animated from the first sprite will move away when it's not supposed to.
 
Jan 17, 2013 at 12:54 AM
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Usually the sprites are all 16 pixels by 16 pixels for tilesets and characters (unless they're a bit bigger like the Gaudis or Momorin).

For that I would just experiment with play testing to see how it looks. I'm not sure if there's an easier way, but that's how I've been doing. The frame is probably divisible by 8, though.
 
Jan 17, 2013 at 12:56 AM
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Common multiples for sprite rects in Cave Story are:
8, 16, 24, 32, 40, 64

Pixel doesn't normally deviate from multiples of 8.
 
Jan 17, 2013 at 2:20 AM
Not anymore
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Pixel breathes binary data. You can see it in the executable.

Also, why are you still making threads? We have a Quick Hacking/Modding thingy where you can post your random modding questions.
 
Jan 17, 2013 at 4:14 AM
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If it happens a third time warnings will be had, and I'd also ask that nobody respond so I can merge the threads properly first without messing up the post order
 
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