Ports for Pixel's other games?

Aug 13, 2007 at 2:16 AM
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I tried asking this over at the Livejournal Community but didn't get far, so I'll ask here:

With all these Cave Story Translation Patches, Mods and Ports to other platforms, I am wondering if there are any plans to port Ikachan (English and Japanese here), Azarashi (English here or Japanese here), Guxt (here), etc. or if any of these have already been ported over to either PSP, Mac, DS, GP2x, etc. or have ports in development?
 
Aug 13, 2007 at 2:53 AM
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They might add in some of the smaller games as bonuses into the Cave Story PSP. Beyond that, I don't know.
 
Aug 13, 2007 at 3:44 AM
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Yay for Ikachan on PSP.
 
Aug 13, 2007 at 4:26 AM
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Atravir said:
They might add in some of the smaller games as bonuses into the Cave Story PSP. Beyond that, I don't know.
Technically Variant Interactive might not be able to make Cave Story PSP. This is from Pixel's BBS:

"caveman 08/07-00:46

Pixel? Did you give rights to a "Variant Interactive" to create and publish a PSP Cave Story?
I want this clear once and for all.

Pixel 08/08-01:11

> 新羅二郎
プレイありがとう。
ノーマル武器以外は自動連射します。

> おいら
ありがとう。
Vistaでは動作テストが不十分なので
何か問題が起こったら連絡ください。
対応できるか分かりませんが…

> かなへび16
感想ありがとう。
続編は作る予定ありません。

> Diptera/SEH
メール確認いたしました。

> caveman
No. I requested discontinuance once.


> haratama
応援ありがとう。
いろいろがんばってね。
 
Aug 13, 2007 at 5:10 AM
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Jester Frog said:
Technically Variant Interactive might not be able to make Cave Story PSP. This is from Pixel's BBS:

"caveman 08/07-00:46

Pixel? Did you give rights to a "Variant Interactive" to create and publish a PSP Cave Story?
I want this clear once and for all.

Pixel 08/08-01:11

> 新羅二郎
プレイありがとう。
ノーマル武器以外は自動連射します。

> おいら
ありがとう。
Vistaでは動作テストが不十分なので
何か問題が起こったら連絡ください。
対応できるか分かりませんが…

> かなへび16
感想ありがとう。
続編は作る予定ありません。

> Diptera/SEH
メール確認いたしました。

> caveman
No. I requested discontinuance once.


> haratama
応援ありがとう。
いろいろがんばってね。

I think he was referring to the PSP port that ufo_z put together.

Here is the demo that he sent to Pixel.

This is release candidate 1 which is the full game working (start to finish) on the PSP.

The final release will fix the any graphical glitches and add support for multiple profiles.
 
Aug 13, 2007 at 6:45 AM
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Variant sucks and has been de-commissioned. Someone else is porting it.
 
Aug 13, 2007 at 8:36 AM
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As I said, it has already been ported by ufo_z, NOT VARIANT.
I have been playing ufo_z's port and I am currently up to defeating Undead Core, it is FULLY playable, and is so much cooler on PSP.
 
Aug 13, 2007 at 1:44 PM
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They should totally port those game to Mac!;)
 
Aug 13, 2007 at 5:46 PM
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At one point, I toyed around with a Guxt flash port, but I grew bored of it. I even got some music made for it. But it doesn't seem like Mr. Pixel is interested either, so I gave up the ghost on it.
 
Aug 20, 2007 at 4:46 AM
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is there any x-box ports made yet? :rolleyes:
 
Aug 20, 2007 at 4:52 AM
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why xbox? none of pixel's games are 3d.
 
Aug 20, 2007 at 5:11 AM
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Atravir said:
why xbox? none of pixel's games are 3d.
:D , so just because x-box games are 3-d doesnt mean one doesnt want to play it on it :rolleyes:

but nvm im not sure how to put those sorta games on without it being chipped
 
Aug 20, 2007 at 11:48 PM
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There is an SDL port in the process of being made here which allows for cave story to be ported to other platforms with greater ease.
Future Linux, GP2X and Gamecube ports are going to come from this, but this is only for Cave Story. Simon Parzer said that he may do a SDL port of Ikachan, but we will have to wait and see if he does it or not.
 
Aug 23, 2007 at 12:04 AM
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There a xport of cavestory for x-box been made its on the cslivejournal site, right now i cant be bothered going to put the link
 
Aug 23, 2007 at 12:39 AM
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xristosx said:
There a xport of cavestory for x-box been made its on the cslivejournal site, right now i cant be bothered going to put the link
It's right here.
 
Aug 23, 2007 at 12:59 AM
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andwhyisit said:

thanks for putting that cos i didnt want to post it atm and waste my school net credit finding it.

ill only waste my net on Cs site and Cybernations :D
 
Oct 20, 2024 at 1:53 AM
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Apologies for the bump, but this seems like the place for it: I made a Javascript recreation of Jil Jil, you can play it here. (This isn't an exact port, I mostly just eyeballed the physics and stuff.) It is also open-source, so maybe this will help to port it elsewhere. Feel free to suggest improvements or additions.
 
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