Mar 11, 2017 at 11:46 AM
Join Date: Aug 20, 2006
Location:
Posts: 2857
Age: 34
Pronouns: he/him
Alright, so, this is not an organisation thread. For the time being I have no real intention to run a contest myself, especially when it comes to actual prizes and the like. I'd rather post this now though, to get it in before anything might start happening. Maybe coming up with something together wouldn't be such a bad idea in the first place.
The last mod content stirred up several sticking points which could do with some addressing prior to the next attempt being made. I'll pick out a few to start:
Submission etiquette/rulings. There was a lot of concealment and stress regarding entries being posted last year and I didn't like it one bit. Granted, it was the first time we've had a contest where there was enough involvement to hope for more than being thankful for getting any at all, but this should really not be a topic of any controversy. It would also be preferable to try something more flexible than a simple flat deadline. One idea I had was to set a submission deadline (e.g. after three weeks) and then follow that up with a further feedback and playtesting period of a week or two where everyone got to polish up what they have. This would allow for fairly equal treatment of everybody, without the sort of pressure and demand that having dedicated playtesters could create.
Thematic vagueness and setting limitations. Creative freedom is great and all, but having a proper theme or setting helps give focus and set everyone at the same starting point. This could be extended to include certain setpieces, characters, effects, items or weapons, or almost anything. Specific limitations are not without use either, e.g. something like "four maps no greater than __ x __ in size" would promote tight & efficient level design and make it easier to set deadline targets. Going even further, a complete-the-map style setup could almost be the basis for an entire contest on its own, where everyone is provided with a starting map and a scenario to begin from.
I know there's some ongoing interest for my idea of a teams-of-two contest, but as I said I most likely won't be running that this year and the whole process could still do with some ironing out first. Keeping it to the middle or end of the year is probably a good plan since that's when school's out, aside from that I guess when to hold the next one will depend when everyone's up for it again.
The last mod content stirred up several sticking points which could do with some addressing prior to the next attempt being made. I'll pick out a few to start:
Submission etiquette/rulings. There was a lot of concealment and stress regarding entries being posted last year and I didn't like it one bit. Granted, it was the first time we've had a contest where there was enough involvement to hope for more than being thankful for getting any at all, but this should really not be a topic of any controversy. It would also be preferable to try something more flexible than a simple flat deadline. One idea I had was to set a submission deadline (e.g. after three weeks) and then follow that up with a further feedback and playtesting period of a week or two where everyone got to polish up what they have. This would allow for fairly equal treatment of everybody, without the sort of pressure and demand that having dedicated playtesters could create.
Thematic vagueness and setting limitations. Creative freedom is great and all, but having a proper theme or setting helps give focus and set everyone at the same starting point. This could be extended to include certain setpieces, characters, effects, items or weapons, or almost anything. Specific limitations are not without use either, e.g. something like "four maps no greater than __ x __ in size" would promote tight & efficient level design and make it easier to set deadline targets. Going even further, a complete-the-map style setup could almost be the basis for an entire contest on its own, where everyone is provided with a starting map and a scenario to begin from.
I know there's some ongoing interest for my idea of a teams-of-two contest, but as I said I most likely won't be running that this year and the whole process could still do with some ironing out first. Keeping it to the middle or end of the year is probably a good plan since that's when school's out, aside from that I guess when to hold the next one will depend when everyone's up for it again.