Apr 7, 2016 at 4:08 AM
Join Date: Sep 22, 2012
Location: Hell
Posts: 557
'Bout time I redid this thread.
Mugeneko is a melee based platformer that follows a catgirl in a quite bad physical state as she wanders the land as various calamities unfold, she'll journey far as she fends off foes, explores the world, and prepares dinner.
The plans for this title, albeit a bit large for the very few people contributing to it, are there to push me and the other developers past our limits to provide a title that atleast shows how much love and care can be put into things with little to no backing in the modern age. Visuals are an important feature, right behind kinda unique and interesting gameplay, as the game grew from a Cave Story clone I had to set it apart more to give it a better shot at succeeding. Another interesting idea I've had in mind is cooking and hunger, requiring the player to gather ingredients and cook them with the right cooking stations. However, the hardest to achieve out of all of these is a goal for gameplay that could last much longer than Cave Story, with ensured quality throughout, with extra game modes such as a deathmatch and a level maker, though the focus is mainly being put into the campaign.
WIP
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