Monster X

May 23, 2007 at 5:38 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Feb 5, 2007
Location:
Posts: 8
Age: 34
Does anyone know how to add monster X to a new tileset?

I tried looking for the SPR number and the TSC script but I couldn't find the SPR number
 
May 23, 2007 at 5:45 AM
Hoxtilicious
"Life begins and ends with Nu."
Join Date: Dec 30, 2005
Location: Germany
Posts: 3218
Age: 33
Pronouns: No homie
Furion001 said:
Does anyone know how to add monster X to a new tileset?

I tried looking for the SPR number and the TSC script but I couldn't find the SPR number

It's a major boss you cant see any sprite number... Because there is no one :p Also: Adding it to a tileset? Why someone should adding it to a tileset?
 
May 23, 2007 at 5:50 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Feb 5, 2007
Location:
Posts: 8
Age: 34
lol... sorry wrong choice of words ... I was trying to add it to a new map but it's growing kinda difficult
 
May 23, 2007 at 5:52 AM
Hoxtilicious
"Life begins and ends with Nu."
Join Date: Dec 30, 2005
Location: Germany
Posts: 3218
Age: 33
Pronouns: No homie
Just set the major boss to Monster X and use the boss script load + boss npc animate command.
 
May 23, 2007 at 5:59 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Feb 5, 2007
Location:
Posts: 8
Age: 34
thats the problem
He doesn't appear on the screen...
I have the BSL and BOA cmds but how do I make him visible.
 
May 23, 2007 at 6:21 AM
Hoxtilicious
"Life begins and ends with Nu."
Join Date: Dec 30, 2005
Location: Germany
Posts: 3218
Age: 33
Pronouns: No homie
Furion001 said:
thats the problem
He doesn't appear on the screen...
I have the BSL and BOA cmds but how do I make him visible.

Thats all you have to make, to make him visible, there is no different way...
 
May 23, 2007 at 7:23 AM
Been here way too long...
"The Ultimate Sword of Extraordinary Magnitude"
Join Date: Jun 14, 2006
Location:
Posts: 299
Age: 34
You have to be sure your co-ordiantes match the original placement of Monster X as well, unless you define it different via assembly. I'm not sure if anyone figured it out yet though. I'm sure it's possible (and easy), but I'm too lazy to look or figure it out right now.

So in the map where this boss is:
- make sure major boss is monster x's var
- make sure you spawn him at the original co-ords

i think this is your problem.
 
Back
Top