Little problem with Doors

Mar 19, 2008 at 1:53 AM
Junior Member
"Fresh from the Bakery"
Join Date: Jan 7, 2008
Location: Carcassed Land
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Age: 36
Okay I've just started workin on my mod now (after writing up the script via WordPad) and I've hit a bit of a snag (already...)

It basically started when I was modifiying the 'Egg Corridor' map, I did so by adding a simple extension to the area near the end and adding a door to another map I added to the game, however once I finished with modifying the script and linking my new doors, I realize that everytime an Event starts (be it everytime I talk to that blue robot at the start of EC or if I reach Sue and Igor) in EC it'll cut out and teleport me to my new map.

-Here's the modded script of EC, for those who need a visual-

#0100
<PRI<MSGDo you want to go to Arthur's
house?<YNJ0000<CLO
<FLJ0106:0102
<KEY<CNP0300:0111:0002<HMC<WAI0060<ANP0100:0001:0000
<WAI0100<FAO0004<TRA0001:0099:0005:0008

#0101
<PRI<FAO0004<TRA0004:0094:0009:0008

#0102
<KEY<CNP0300:0111:0002<HMC<WAI0060<ANP0100:0001:0000
<WAI0100<FAO0004<FL-0106<TRA0024:0700:0002:0000


#0103
<PRI<FAO0004<TRA0005:0094:0010:0008

#0105
<PRI<FAO0004<TRA0022:0094:0012:0002
#0106
<PRI<SOU0011<DNP0106<FAO0004<TRA0022:0094:0011:0012

#0107
<PRI<FAO0004<TRA0023:0094:0009:0008

#0108
<PRI<FLJ0103:0109<MSGIt won't open!<NOD<END
#0109
<PRI<SOU0011<DNP0108<FAO0004<TRA0003:0094:0004:0010

#0110
<PRI<FLJ0105:0111<MSGIt won't open...<NOD<END
#0111
<PRI<DNP0110<FAO0004<TRA0021:0094:0010:0009

#112
<PRI<FAO0004<TRA0095:0094:0001:0012 (This here is the event I added)

...So yeah, if anyone could gimme a hand, I'd appreciate it ^^;7
 
Mar 19, 2008 at 1:00 PM
Justin-chan
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Oct 15, 2007
Location: Nowhere
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Thats because you used <TRA on nearly all the events? <TRA teleports you to another map.
 
Mar 19, 2008 at 2:12 PM
Luls
"Bleep, Bloop, Bleep, Bloop"
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
Erm... could you tell us what you want happening in this script? Because... if we don't know what you're trying to acheive, I dunno how to correct it >.>...
 
Mar 19, 2008 at 2:38 PM
Justin-chan
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Oct 15, 2007
Location: Nowhere
Posts: 1920
Age: 31
Hey Metalogz, look at his script. Almost every event has <TRA
 
Mar 19, 2008 at 2:40 PM
Luls
"Bleep, Bloop, Bleep, Bloop"
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
And how'd you know they aren't doors?
 
Mar 20, 2008 at 12:46 PM
Neophyte Member
"Fresh from the Bakery"
Join Date: Feb 27, 2008
Location: England.
Posts: 4
Age: 28
Your problem is that none of the events except two have <ENDs to end them. Without them, the events will all carry on into eachother and every event before them will end up transporting you somewhere eventually. I learned that yesterday while fiddling around with Sue's Workshop <_<
 
Mar 20, 2008 at 2:43 PM
Justin-chan
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Oct 15, 2007
Location: Nowhere
Posts: 1920
Age: 31
<END not needed after <TRA

Ah hah, event #112 should be #0112, you forgot the 0 in front.
 
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