Apr 13, 2014 at 10:19 AM
Join Date: Jul 10, 2009
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Copypasta. Ain't the 2 CODS a bit similar?
Uh, yeah we are. These are "professional" game developers. If anything we should hold them to a higher standard than ourselves.HyMyNameIsMatt said:No one on this forum is allowed to call actual professional game developers with deadlines to meet and higher ups to answer to lazy.
I don't know about you, but I think people should, and inherently do, take responsibility for their creations or projects they are involved in. I guess we can't say whether or not it was the devs' decision to reuse that animation, but it is a sign of laziness, regardless.HyMyNameIsMatt said:We can critique their work all we want. But going out and specifically targeting a person in a team of 40 people with no experience there and calling them lazy is stupid. Call of Duty is a cash in and we all know it but the opinion should be held for the game and not the stressed individuals you know nothing about. The product should be viewed with a separation from its creator. See Phil Fish.
Problem with it though, is that anyone, with enough skill and the right software, can simply edit stock cut scenes from previous work, and that's what it looks like here.Shadowcat said:Yeah, that does look pretty similar.
Well, at least they have a few new maps and slightly better graphics. That's always good.
Yeah, I assumed that. 10/10 job, guys.Nadojin said:Problem with it though, is that anyone, with enough skill and the right software, can simply edit stock cut scenes from previous work, and that's what it looks like here.
"Professional game developer" involves being given one task to do, do that task, move on to the next task, like clockwork. Slap the end result together and fire everyone who does the actual work (especially testers), except the art designers*. Hire/rehire new "professional game developers" and repeat for the next one.HyMyNameIsMatt said:No one on this forum is allowed to call actual professional game developers with deadlines to meet and higher ups to answer to lazy.
I suspect that your question needs to be revised to "What was the first one?"Noxid said:What was the second one?
I am a professional too with deadlines to meet (sometimes 60 patients to see in 5 hours, you have 1 for every 5 mins, but some require more time so all deadline goes to hell). So if I take shortcuts and do not listen the lung sounds or look at the skin and miss a skin cancer I am not lazy? "I am sorry that I overlooked your infarction/cancer but you know how it is m8, time flies and I just don't care". We are required to work overtime for free if we do not manage to end all work by time - giving enough time for examination even with that cost. I earn around 650 dollars a month and our salary will drop soon, but there is big money in gaming. Every day I work 1-2 hours for free. I think that every professional is responsible for the quality of his work and you cannot call bad work good because one is a so called "professional".No one on this forum is allowed to call actual professional game developers with deadlines to meet and higher ups to answer to lazy.
You do realize there are these people that are called "Head developers" or "Producers" and that these are also part of the development team, right? And hence could be called "developers"? Since they probably made the decision that reusing the animation was okay.HyMyNameIsMatt said:The issue with the game was whoever was in charge.