How do you move omega?

Jan 15, 2007 at 8:10 PM
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See title.

I don't know squat about exe editing, but since I can't seem to move where Omega spawns in sue's workshop I wonder, is this special piece of info stored in the exe?

Thanks.
 
Jan 15, 2007 at 8:20 PM
Hoxtilicious
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SeriousFace said:
See title.

I don't know squat about exe editing, but since I can't seem to move where Omega spawns in sue's workshop I wonder, is this special piece of info stored in the exe?

Thanks.

As far as I can tell - Yes
Hes that kind of 'Special Boss Entity' :p
Dunno if this is stored with Hardcode in the exe...
 
Jan 15, 2007 at 8:55 PM
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it's one of them special little numbers that'll let you move 'im.
Gimme a few minutes, I'll try to figure it out..
 
Jan 16, 2007 at 12:05 AM
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Just for clarification, seriousface means changing coordinates, not changing maps. (I know because he IMed me to ask if I knew how before he made this forum topic.)
 
Jan 16, 2007 at 3:26 AM
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Yea, as upthorn said.

Your spur looks great though :p
 
Feb 27, 2007 at 4:27 PM
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If I was you, I'd just build the level around the boss, I've been toying with moving Omega, but i've not had much luck. You'd have to know Pixel's coordianate system for his NPC spawns.
 
Feb 27, 2007 at 10:14 PM
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It completely ruins what I had planned for the fight.
I wanted him to jump upward and you have to follow him and use parts of the level to allow him to progress further upward. Thats a bad discription, but... it just dosn't work with his Y coordinate as high up as it is.

Wait... I could just have him fall. I suppose I can deal with it... but, i wanted a level to be dedicated to him, like almost ever other boss fight. Its silly to have about 200 useless tiles to his left.

I appreciate you trying Nator.
 
Feb 27, 2007 at 10:23 PM
Hoxtilicious
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SeriousFace said:
It completely ruins what I had planned for the fight.
I wanted him to jump upward and you have to follow him and use parts of the level to allow him to progress further upward. Thats a bad discription, but... it just dosn't work with his Y coordinate as high up as it is.

Wait... I could just have him fall. I suppose I can deal with it... but, i wanted a level to be dedicated to him, like almost ever other boss fight. Its silly to have about 200 useless tiles to his left.

I appreciate you trying Nator.

Don't give up that fast! Prof.Eich could figure out in the soon future!
 
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