How can I modify end credits illustrations?

Feb 3, 2013 at 7:38 AM
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Hello. Newbie here, dropping by to ask a question.

I've been taking a shot at making a couple of sprite edits, and things are going great. However, I also want to take my mod further and apply any aesthetic change I make on Quote and Curly (and everyone else) on to the illustrations we see in the credits, but I have no idea where to look so I can do anything.
 
Feb 3, 2013 at 7:53 AM
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You can export the pictures using Resource Hacker.
 
Feb 3, 2013 at 8:09 AM
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Resource hacker? Couldn't find it on the site then I realized you were referring to something not related to Cave Story. Just downloaded and I've figured out how to replace the pics. Thanks. I'll be getting to finishing something a bit interesting some time later.
 
Feb 3, 2013 at 8:14 AM
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Resource Hacker, much like Noxid and GIR's pair of talented brains, bears similarity to a black box with powerful machines inside it.

Nobody here understands how ResHacker works (at least, I don't think so). I've tried to figure out what algorithms and procedures are behind it, but it's actually not very simple. It rewrites a very large number of addresses, including RVAs (relative virtual addresses), used for various kinds of embedded data and not for x86 code functions. It's not very intuitive how it manages to shuffle around the bytes without messing up the entire executable.

Resource Hacker is cool. But too cool for school, too cool to be at the pool, too cool to be just called a tool, and way too cool for George Boole. What??
 
Feb 3, 2013 at 1:42 PM
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Carrotlord said:
Resource Hacker, much like Noxid and GIR's pair of talented brains, bears similarity to a black box with powerful machines inside it.

Nobody here understands how ResHacker works (at least, I don't think so). I've tried to figure out what algorithms and procedures are behind it, but it's actually not very simple. It rewrites a very large number of addresses, including RVAs (relative virtual addresses), used for various kinds of embedded data and not for x86 code functions. It's not very intuitive how it manages to shuffle around the bytes without messing up the entire executable.
I think the way Resource Hacker disassemble stuff: it looks at the program's CLR. Or some other way. But the thing is, Windows does have some convention on executable (and DLL) file structures.

Also
Carrotlord said:
Resource Hacker is cool. But too cool for school, too cool to be at the pool, too cool to be just called a tool, and way too cool for George Boole. What??
oh look it says resource hacker decompiles exe files why hasn't it make my source code already
 
Feb 3, 2013 at 9:25 PM
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Carrotlord said:
Resource Hacker, much like Noxid and GIR's pair of talented brains, bears similarity to a black box with powerful machines inside it.

Nobody here understands how ResHacker works (at least, I don't think so). I've tried to figure out what algorithms and procedures are behind it, but it's actually not very simple. It rewrites a very large number of addresses, including RVAs (relative virtual addresses), used for various kinds of embedded data and not for x86 code functions. It's not very intuitive how it manages to shuffle around the bytes without messing up the entire executable.

Resource Hacker is cool. But too cool for school, too cool to be at the pool, too cool to be just called a tool, and way too cool for George Boole. What??
I don't see how this is relevant to his modding difficulties at all
 
Feb 3, 2013 at 10:35 PM
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CaveEditor edits PBM's and script...
 
Feb 3, 2013 at 10:37 PM
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MagicDoors said:
I don't see how this is relevant to his modding difficulties at all
I saw it as a short rambling on the wonders of Resource Hacker. Of course, it wasn't really relevant to me as the only thing I'm doing is just creating artwork and sticking them into the game. If I am very programming savvy, I'd probably appreciate that, but I'm not. My exp doesn't go much farther than game maker, and a bit of screwing around with javascript and actionscript 3.0. Pretty much, I saw the rambling as something that was intended to be a cool tidbit, but I'm not quite the person to fully appreciate it.

If it helps to know, while I've taken a bit of interest in game development, I've kinda decided that it may be better in the end that I specialize in the graphical department of things. I have some programming skills, but they're far from industry standard, and I'm not really interested in investing more time into the programming aspect (or appreciating the magic of resource hacker, haha). My spriting skills are probably not there either, but I feel I'm already good enough to be able to give plenty of programmers great justice.

ChimeApple said:
CaveEditor edits PBM's and script...

The end credits illustrations are different. They aren't in a pbm file; they're in the actual executable.
 
Feb 3, 2013 at 11:07 PM
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I meant that the information wasn't contributing to this conversation. He didn't even try to answer your question.
Anyway, it's good to see that we're actually getting some competent new members now. Welcome!
 
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