Help for my mod

Aug 21, 2010 at 1:00 PM
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Hmm, so I need help now.


I really hope someone hasn't asked about this already, but I did search!
The mimiga mask. I want it so it is equipable and unequipable, like the booster pack.

For my mod, I want it so you can play as Arthur by using his "Soul" and transform into him, you know as a little bonus thing.
Of course, I might have it so you play as him permanently at a certain point in the game, so I would need to know how to lock it, so it can't be unequipped, and maybe eve hidden from the inventory?

I guess, while im at it, is there a way to change weapon sprites and bullet sprites for when you are playing as a particular character? EG, When playing as king the sword would look different then when playing as Arthur? I thought about simply editing other weapon's but it's not really a good solution.

Sadly, I don't want to assembly hack, but it's the only way im thinking it's gonna work?
 
Aug 21, 2010 at 3:01 PM
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Arcaline said:
The mimiga mask. I want it so it is equipable and unequipable, like the booster pack.

For my mod, I want it so you can play as Arthur by using his "Soul" and transform into him, you know as a little bonus thing.

You can do that using tsc. It's done with <eq+ and some number after it.

Arcaline said:
Of course, I might have it so you play as him permanently at a certain point in the game, so I would need to know how to lock it, so it can't be unequipped, and maybe eve hidden from the inventory?

Remove the item you're using to swap to Arthur with tsc, use flags to track what's happening.

Arcaline said:
I guess, while im at it, is there a way to change weapon sprites and bullet sprites for when you are playing as a particular character? EG, When playing as king the sword would look different then when playing as Arthur? I thought about simply editing other weapon's but it's not really a good solution.

Sadly, I don't want to assembly hack, but it's the only way im thinking it's gonna work?

Sadly, no similar function like this exists in cave story, so you'll need assembly for it.

Quick Modding/Hacking Answers Thread

Please use that next time you need to ask questions like this.
 
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Aug 21, 2010 at 4:15 PM
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You can do the Mimiga Mask thing exactly the same way the Boosters/Whimsical Star are done. The only difference would be the name obviously, and also for the <EQ+xxxx to equip and <EQ-xxxx to remove you just have to change the value of xxxx to whatever the Mimiga Mask is.
 
Aug 23, 2010 at 9:21 AM
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Join Date: Aug 5, 2010
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Thanks for your help
For the EQ+/-, this would be in the stage script???


@Vercii:
So I can have it so you go to your inventory and un-equip like the booster?

Yep, thank's, that should work.

Hmm, okay, i'll go do some research then.

Ah, sorry bout that, will do next time.

Thanks! Should help me out a lot

@Wedge of cheese:

Thanks for the help, that clears things up a bit
 
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