Mar 24, 2013 at 2:59 AM
Disclaimer: I know it's fake. And I also only got Cave Story recently (Computer is dead, borrowing very bad laptop, held out for the 3DS Download from the eshop, been having financial woes) and have been too busy to do all three endings. As such, the only ending I have done is the one where Curly dies, and you escape with Sue, Kazuma, Momorin, and Itoh. As such, I don't know 100% for sure if any of this speculation is actually taken directly from the other routes or not. In particular, points 2, 3, and 4 may simply be from the 3rd standard ending I've yet to see.
I just wanted to say, some of the evidince I saw in the game actually makes this look incredibly viable, and I wanted to give props where credit is due, for picking up on things and seeing it through.
Though I admit I stopped believing when Hayden started getting into all that coding talk in the second video; even mentioning editors at all kind of reflects negatively on "no way, this is legit in the original vanilla unedited game" arguments. But I still felt it as worth a try, and wasted quite some time trying a few times. Well done. I could have beaten it a second time had I taken that time to play normally!
Anyways, in game evidence that substantiates it:
1) In the ending credits for the ending I got, you clearly see King in the Jail Cell as the credits roll. As such, seeing King in the jail cell in the 4th ending footage was really believable. As such, I was eager to cling onto the notion that there was a way to save him.
2) The Booster 2.0. Late in the game, I found a bookshelf with Professor Booster's notes. He wrote of working on two models: The 0.8, to be equipped, and the 2.0, to be far more valuable. The 0.8 was completed, and he would continue working on 2.0 for as long as he survived. Then, in white text on the black frame around the room, the words "As long as I don't die..." displayed. This provided an almost haunting feel, like "Damn, I could have saved him and made this dream a reality." I'm inclined to believe there really isn't a way to save him since the glasses were supposedly proven to simply replace an unused dummy item. Point being, I was eager to latch onto a way to complete his research.
3) The teleporter in the room where Booster dies. Examining it revealed some text about how someone versed in electronics could repair it. Booster could have repaired it. Again, though, I do doubt he can actually be saved (though it would explain how there's apparently way to save Curly Brace? And I've seen a clip of someone using a very interesting method of propulsion; straight ahead/ up instead of the booster I had. So I dunno.)
4) The Teleporter in the Plantation. Not the one Kazuma escaped through, the other one, before you get captured and thrown into jail. Is there any reason for it to be there? There's no reason to go back at that point in time. There's no shop or anything, and odds are, you're not suddenly remembering upgrades you ignored. (Again, though, if the 3rd ending is similar to the 4th minus saving Toroko and King, minus Booster's new glasses, this could also be explained away as "the 3rd ending.")
5) This one might seem obvous, but the blocks outside of the Sand Residence that have no purpose? Although there's other "dead end blocks" in the game, they all conceal items (hearts/ missiles.) So naturally giving those a use would be... kind of... you know... why would they even exist if they were useless, right? It defies logic to simply have them there for no reason.
So yeah. Kudos on the above hinting at the 4th ending being possible. You really thought things through, and I have to say, mad props on making the mod. I'll have to play it myself, one day, when I have a computer that can run it.
On an unrelated side note, is there any particular drawback to keeping the Polar Star instead of trading with Curly? I like how the fully upgraded machine gun can be used as an infinite jetpack with the Supercharger, but I'm unsure if somehow keeping Curly with her gun saves her or not.
I just wanted to say, some of the evidince I saw in the game actually makes this look incredibly viable, and I wanted to give props where credit is due, for picking up on things and seeing it through.
Though I admit I stopped believing when Hayden started getting into all that coding talk in the second video; even mentioning editors at all kind of reflects negatively on "no way, this is legit in the original vanilla unedited game" arguments. But I still felt it as worth a try, and wasted quite some time trying a few times. Well done. I could have beaten it a second time had I taken that time to play normally!
Anyways, in game evidence that substantiates it:
1) In the ending credits for the ending I got, you clearly see King in the Jail Cell as the credits roll. As such, seeing King in the jail cell in the 4th ending footage was really believable. As such, I was eager to cling onto the notion that there was a way to save him.
2) The Booster 2.0. Late in the game, I found a bookshelf with Professor Booster's notes. He wrote of working on two models: The 0.8, to be equipped, and the 2.0, to be far more valuable. The 0.8 was completed, and he would continue working on 2.0 for as long as he survived. Then, in white text on the black frame around the room, the words "As long as I don't die..." displayed. This provided an almost haunting feel, like "Damn, I could have saved him and made this dream a reality." I'm inclined to believe there really isn't a way to save him since the glasses were supposedly proven to simply replace an unused dummy item. Point being, I was eager to latch onto a way to complete his research.
3) The teleporter in the room where Booster dies. Examining it revealed some text about how someone versed in electronics could repair it. Booster could have repaired it. Again, though, I do doubt he can actually be saved (though it would explain how there's apparently way to save Curly Brace? And I've seen a clip of someone using a very interesting method of propulsion; straight ahead/ up instead of the booster I had. So I dunno.)
4) The Teleporter in the Plantation. Not the one Kazuma escaped through, the other one, before you get captured and thrown into jail. Is there any reason for it to be there? There's no reason to go back at that point in time. There's no shop or anything, and odds are, you're not suddenly remembering upgrades you ignored. (Again, though, if the 3rd ending is similar to the 4th minus saving Toroko and King, minus Booster's new glasses, this could also be explained away as "the 3rd ending.")
5) This one might seem obvous, but the blocks outside of the Sand Residence that have no purpose? Although there's other "dead end blocks" in the game, they all conceal items (hearts/ missiles.) So naturally giving those a use would be... kind of... you know... why would they even exist if they were useless, right? It defies logic to simply have them there for no reason.
So yeah. Kudos on the above hinting at the 4th ending being possible. You really thought things through, and I have to say, mad props on making the mod. I'll have to play it myself, one day, when I have a computer that can run it.
On an unrelated side note, is there any particular drawback to keeping the Polar Star instead of trading with Curly? I like how the fully upgraded machine gun can be used as an infinite jetpack with the Supercharger, but I'm unsure if somehow keeping Curly with her gun saves her or not.