• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

HaydenStudios' 4th Ending - Some stuff I noticed. (Spoilers - and one random question for normal gam

Mar 24, 2013 at 2:59 AM
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Disclaimer: I know it's fake. And I also only got Cave Story recently (Computer is dead, borrowing very bad laptop, held out for the 3DS Download from the eshop, been having financial woes) and have been too busy to do all three endings. As such, the only ending I have done is the one where Curly dies, and you escape with Sue, Kazuma, Momorin, and Itoh. As such, I don't know 100% for sure if any of this speculation is actually taken directly from the other routes or not. In particular, points 2, 3, and 4 may simply be from the 3rd standard ending I've yet to see.


I just wanted to say, some of the evidince I saw in the game actually makes this look incredibly viable, and I wanted to give props where credit is due, for picking up on things and seeing it through.

Though I admit I stopped believing when Hayden started getting into all that coding talk in the second video; even mentioning editors at all kind of reflects negatively on "no way, this is legit in the original vanilla unedited game" arguments. But I still felt it as worth a try, and wasted quite some time trying a few times. Well done. I could have beaten it a second time had I taken that time to play normally!


Anyways, in game evidence that substantiates it:


1) In the ending credits for the ending I got, you clearly see King in the Jail Cell as the credits roll. As such, seeing King in the jail cell in the 4th ending footage was really believable. As such, I was eager to cling onto the notion that there was a way to save him.

2) The Booster 2.0. Late in the game, I found a bookshelf with Professor Booster's notes. He wrote of working on two models: The 0.8, to be equipped, and the 2.0, to be far more valuable. The 0.8 was completed, and he would continue working on 2.0 for as long as he survived. Then, in white text on the black frame around the room, the words "As long as I don't die..." displayed. This provided an almost haunting feel, like "Damn, I could have saved him and made this dream a reality." I'm inclined to believe there really isn't a way to save him since the glasses were supposedly proven to simply replace an unused dummy item. Point being, I was eager to latch onto a way to complete his research.

3) The teleporter in the room where Booster dies. Examining it revealed some text about how someone versed in electronics could repair it. Booster could have repaired it. Again, though, I do doubt he can actually be saved (though it would explain how there's apparently way to save Curly Brace? And I've seen a clip of someone using a very interesting method of propulsion; straight ahead/ up instead of the booster I had. So I dunno.)

4) The Teleporter in the Plantation. Not the one Kazuma escaped through, the other one, before you get captured and thrown into jail. Is there any reason for it to be there? There's no reason to go back at that point in time. There's no shop or anything, and odds are, you're not suddenly remembering upgrades you ignored. (Again, though, if the 3rd ending is similar to the 4th minus saving Toroko and King, minus Booster's new glasses, this could also be explained away as "the 3rd ending.")

5) This one might seem obvous, but the blocks outside of the Sand Residence that have no purpose? Although there's other "dead end blocks" in the game, they all conceal items (hearts/ missiles.) So naturally giving those a use would be... kind of... you know... why would they even exist if they were useless, right? It defies logic to simply have them there for no reason.


So yeah. Kudos on the above hinting at the 4th ending being possible. You really thought things through, and I have to say, mad props on making the mod. I'll have to play it myself, one day, when I have a computer that can run it.


On an unrelated side note, is there any particular drawback to keeping the Polar Star instead of trading with Curly? I like how the fully upgraded machine gun can be used as an infinite jetpack with the Supercharger, but I'm unsure if somehow keeping Curly with her gun saves her or not.
 
Mar 24, 2013 at 3:11 AM
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You have much to learn.

1. There are three canon endings. The best ending involves
not talking to Booster in the labyrinth/getting the Booster 0.8, grabbing the tow rope in the southeast corner of the Core map before fighting it, going into the safehouse in the Waterway to fix curly AND TAKE HER WITH YOU, going to the south part of the Plantation to find Curly unconscious, going back to the Graveyard in Mimiga Village to receive an item that will fix Curly, getting the Iron Bond from Curly after giving her the item you just got, defeating the four-boss combo, going into the prefab room and going through Sacred Grounds.

2. The Polar Star can be saved to exchange for the Snake in the Labyrinth Shop (you need to give up your fireball as well), or the Spur which you get by going back to Start Cave after Mimiga Village has been ransacked.

Also welcome.
 
Mar 24, 2013 at 3:42 AM
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Welcome to the forums! :)

Spoilers to the main endings and major plot points below!!!

1.) I am no expert on the credits so I have nothing to say about that.

2.) You can save Booster by not talking to him, this allows you to get the Booster v2.0 when you return to the abandoned Mimiga Village.

3.) That teleporter can be used to return to the Labyrinth at a later point to get an extra item called the Whimsical Star, you get this item by talking to Chaba the shopkeeper. However, you can only do this if you have the Spur, MagicDoors explained how to get that. Also, the item you saw when the person was flying forward is the Booster v2.0, it is like the Booster v0.8 however, it allows you to fly in all four directions. Finally, Curly can be saved MagicDoors also explained how to do that.

4.) That is needed to go back to the Cemetary to kill the boss needed to save Curly, it also allows you to easily access some side-missions that are unlocked by that point.

5.) Pixel maybe just wanted random breakable blocks...?

Finally there is no fourth ending, Pixel confirmed this on his BBS saying there are only three proper endings to Cave Story.

I hope this answered your questions and again welcome!
 
Mar 24, 2013 at 3:46 AM
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You really know how to make a guy feel special, making a whole thread just because of me.
Ranylyn said:
I just wanted to say, some of the evidince I saw in the game actually makes this look incredibly viable, and I wanted to give props where credit is due, for picking up on things and seeing it through.
Thanks!

Ranylyn said:
Though I admit I stopped believing when Hayden started getting into all that coding talk in the second video; even mentioning editors at all kind of reflects negatively on "no way, this is legit in the original vanilla unedited game" arguments.
Really? From what I gathered, that was the part that convinced most people it was real.

Ranylyn said:
But I still felt it as worth a try, and wasted quite some time trying a few times. Well done.
Thanks!

Ranylyn said:
In the ending credits for the ending I got, you clearly see King in the Jail Cell as the credits roll. As such, seeing King in the jail cell in the 4th ending footage was really believable. As such, I was eager to cling onto the notion that there was a way to save him.
I believe the scene that illustration is depicting is when King is putting Sue in the cage.

Ranylyn said:
The Booster 2.0. Late in the game, I found a bookshelf with Professor Booster's notes. He wrote of working on two models: The 0.8, to be equipped, and the 2.0, to be far more valuable. The 0.8 was completed, and he would continue working on 2.0 for as long as he survived. Then, in white text on the black frame around the room, the words "As long as I don't die..." displayed. This provided an almost haunting feel, like "Damn, I could have saved him and made this dream a reality." I'm inclined to believe there really isn't a way to save him since the glasses were supposedly proven to simply replace an unused dummy item. Point being, I was eager to latch onto a way to complete his research.
All credit goes to Pixel as far as that goes, as it is possible to save professor Booster if you go for the third ending, and you can get the Booster 2.0 from him. I can't take any credit on any Booster 2.0-related stuff.

Ranylyn said:
The teleporter in the room where Booster dies. Examining it revealed some text about how someone versed in electronics could repair it. Booster could have repaired it.
Again with that mostly being Pixel's ingenuity. If you save Booster, he repairs the teleporter a lot like when you go for the fourth ending, except that you don't actually see him do it in the path for the third ending.

Ranylyn said:
Again, though, I do doubt he can actually be saved (though it would explain how there's apparently way to save Curly Brace? And I've seen a clip of someone using a very interesting method of propulsion; straight ahead/ up instead of the booster I had. So I dunno.)
MagicDoors is right, you do have much to learn, young jedi.

Ranylyn said:
The Teleporter in the Plantation. Not the one Kazuma escaped through, the other one, before you get captured and thrown into jail. Is there any reason for it to be there? There's no reason to go back at that point in time. There's no shop or anything, and odds are, you're not suddenly remembering upgrades you ignored.
If you're getting the third ending, then that teleporter is very useful for having a quick route between the Plantation and Arthur's house. The lack thereof would make a certain third ending-exclusive fetch-quest rather annoying. So it's not like that teleporter only serves a purpose in the path for the fourth ending.

Ranylyn said:
This one might seem obvous, but the blocks outside of the Sand Residence that have no purpose? Although there's other "dead end blocks" in the game, they all conceal items (hearts/ missiles.) So naturally giving those a use would be... kind of... you know... why would they even exist if they were useless, right? It defies logic to simply have them there for no reason.
Now that, I can take credit for.

Ranylyn said:
So yeah. Kudos on the above hinting at the 4th ending being possible. You really thought things through, and I have to say, mad props on making the mod.
Thanks!
 
Mar 24, 2013 at 4:01 AM
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You really know how to make a guy feel special, making a whole thread just because of me.
And account, technically, but I was bound to register sooner or later, heh! Still, you're welcome.

Thanks for clarifying on the 3rd ending, by the way. I would have probably tried giving Booster the Cure-All, myself. Seems the logical choice, if the all-cure can help save Curly, but saving her means taking her along meaning she "drowns." Now I know what to do next time, thanks! (Still undecided on whether to take the machine gun or not. I'm VERY tempted due to needing to navigate at least one area without the booster and that gun doubles as a jetpack, so....)

And... yeah, it probably WAS King putting Sue in the cage, now I feel like a fool. Heh. I dunno, maybe I somehow saw the video months ago before I had an interest in the game (hype turns me off and a few of my friends weren't shutting up, which turned me off on Cave Story for awhile,) and consciously forgot but still subconsciously remembered? I honestly have no idea why I thought it was King in the cell with the others.
 
Mar 24, 2013 at 4:12 AM
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Actually, it was Sue telling them the Doctor's plans, but whatever...
 
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