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Guxt modding?

May 6, 2015 at 11:48 PM
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I think it would be a neat idea.

But I'm having a little problem for modding Guxt...

How do you edit the graphics? Opening them in paint KIND of works but it's well.... Odd...

So is there any way to modify the pximg files?
 
May 7, 2015 at 12:46 AM
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QuoteHax said:
I think it would be a neat idea.

But I'm having a little problem for modding Guxt...

How do you edit the graphics? Opening them in paint KIND of works but it's well.... Odd...

So is there any way to modify the pximg files?
mspaint doesn't work well with Pixel's graphics, I suggest you get GraphicsGale
 
May 7, 2015 at 2:46 AM
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I'm running into another problem.

Every time I try to launch the modded game, it crashes... Well...
 
May 7, 2015 at 3:48 AM
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it's basically BMP but the rows are rearranged according to some unknown formula
I tried to dissect it once but I got bored and quit
 
May 7, 2015 at 4:44 AM
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duncathan said:
is there a (C) pixel requirement
How would I add that onto a file?
 
May 7, 2015 at 12:48 PM
Um... Chosen One? Yeah that'll work. : P
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Here are some notes of mine:
http://pastebin.com/c66KPPaC

Edit: Updated. List of NPCs (i.e. details of .pxeve format) finished!

And although it'll be useless, here's a simple picture to show how to edit the .exe to make it read bmp files fine:
http://imgur.com/Z2axSgi

Oh, and Resource Hacker reveals a hidden debug menu, which could be used for cheating, but I can't enable or access it through the game no matter how much I try editing the executable. Could someone help me out here?
 
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