thanks for letting me know.Those are normally entities used to hold an event in the original Cave Story.
i'm not really sure how to...Did you put the sprite of the PC in the spot where there should be nothing? That is, the top left of screen?
It was probably the 2nd one.This can only happen if you either filled the top left 16x16 space in NpcSym.bmp with a sprite, or reassigned Npc 000 (Null entity)'s bitmap to MyChar.bmp. Which one did you do?
By reassigning it back to NpcSym.bmp (if you've used npc.tbl to do assign it to MyChar.bmp, then it should be easy).how do you change it back to show nothing?
ok, but how do i actually do that? do i need to use booster's lab?By reassigning it back to NpcSym.bmp (if you've used npc.tbl to do assign it to MyChar.bmp, then it should be easy).
thanks for the tip. it works perfectly now.Cave Editor: Click on the "Edit NPC Table" button.
Booster's Lab: Click on the "Entity" bullet and then click on the "Edit npc.tbl" button.
The null entity should already be selected since it's the first one (NPC000). Under "Tileset", make sure the entity's assigned to "20 - Npc\NpcSym.bmp"
Are you sure it's the second cause that's happened, though? Because it doesn't sound like it, imo.