• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Fireball and Bubbles

Jul 12, 2012 at 11:38 PM
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In my latest playthrough, which I will admit that I have never gotten to Ballos, I am thinking about forgoing the Fireball and Bubbles and just use the Polar Star -> Spur, Missiles, and Blade -> Nemesis. I like to believe that my skills have gotten to the point where I can just use the first weapon without needing to rely on the two weapons as much as I once did when I first played the game. Also, it's faster to scroll through the weapons with two less.

I think the reason why I am reluctant is because of my completionist nature and because there might be moments where the Fireball and Bubbles would serve to be more appropriate than the Polar Star -> Spur.

By the way, this will be my first post on this message board. I joined today.
 
Jul 12, 2012 at 11:45 PM
Been here way too long...
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There is a serious flaw in your plan.

It's impossible to progress in the game until you get the Fireball.
And if you want to have two less weapons, get the Snake. Along with that, the Snake is a very good weapon to have in the Sacred Grounds/Blood Stained Sanctuary, due to being able to shoot through walls. Just a tip.
 
Jul 13, 2012 at 12:08 AM
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Lol. I have never used the Snake before. Of course, the Spur is the most powerful when you charge it up to MAX. I stopped using Missiles after I got it. I think I used Bubbles once post-Spur, in one attempt to beat the second form of the Doctor, to clean up the room of Red Bats. I died shortly after. I killed the second form of the Doctor through skillful dodging and ignoring the Red Bats while I was at it.
 
Jul 13, 2012 at 12:41 AM
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Lol. I have never used the Snake before. Of course, the Spur is the most powerful when you charge it up to MAX. I stopped using Missiles after I got it. I think I used Bubbles once post-Spur, in one attempt to beat the second form of the Doctor, to clean up the room of Red Bats. I died shortly after. I killed the second form of the Doctor through skillful dodging and ignoring the Red Bats while I was at it.
The spur is a very powerful weapon when fully charged, but due to the charging time it has a low DPS (damage per second) compared to the Nemesis and the Blade (and of course, the super missiles). It's a great beginner's weapon though, since it's flashy, does nice damage, and doesn't level down (and the charging can be useful in some situations). It's not that much better than the Snake though.
 
Jul 13, 2012 at 2:09 AM
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In my latest playthrough, which I will admit that I have never gotten to Ballos, I am thinking about forgoing the Fireball and Bubbles and just use the Polar Star -> Spur, Missiles, and Blade -> Nemesis. I like to believe that my skills have gotten to the point where I can just use the first weapon without needing to rely on the two weapons as much as I once did when I first played the game. Also, it's faster to scroll through the weapons with two less.

I think the reason why I am reluctant is because of my completionist nature and because there might be moments where the Fireball and Bubbles would serve to be more appropriate than the Polar Star -> Spur.

By the way, this will be my first post on this message board. I joined today.



But seriously at first I thought this was a joke.

Stop posting until you at least beat Ballos.

Or at least learn learn some more about the game, you should have known fireball are required.

Or at least at least...

surpass the age of 12

Then come back.
 
Jul 13, 2012 at 2:23 AM
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Of all the posts on this forum, I would not attribute that one to someone that's underage.
And there is no 'requirement' for having beat the secret ending to post :b
pretty sure our good admin Andwhyisit hasn't beaten hell yet, or he hadn't for a very long time.
 
Jul 13, 2012 at 3:22 AM
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And I also haven't beaten Hell, unless you count cheating and teleporting straight to Ballos with invincibility.
 
Jul 13, 2012 at 4:32 AM
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[stupid reaction video]

But seriously at first I thought this was a joke.

Stop posting until you at least beat Ballos.

Or at least learn learn some more about the game, you should have known fireball are required.

Or at least at least...

surpass the age of 12

Then come back.

How about instead of that, you leave forever and none of us ever miss you.
This dude was totally fine with his thread, and you have to be an asshole for no reason?
Also when is beating Ballos a requirement for posting? I think not being a douche is a better requirement, imho.

Or at least at least...

learn not how to make everyone you talk to hate you

Then come back.
 
Jul 13, 2012 at 5:39 AM
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Hate is against the rules

I want you all to kiss and make up right now
 
Jul 13, 2012 at 6:45 AM
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mmm, nah.

But this thread should probably be locked because we already have a bunch like it :D
 
Jul 13, 2012 at 6:45 AM
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PERTAINING TO THE SUBJECT AT HAND
The Spur is nice because it doesn't level down, but it has a much shorter range than the Snake if you don't charge it. As GIR said, charging the Spur won't kill things as fast as the Snake unless you have a time period where you don't need to shoot (not very often in Hell). The Nemesis is the best weapon for Sacred Grounds, I think, and the Snake is best for the Undead Core. Not sure, since I haven't played those areas many times. I'm sure there's lot of Spur vs Snake discussion around here, but I'm too lazy to find it right now.
 
Jul 13, 2012 at 8:53 AM
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I can't stand the Nemesis on Sacred Grounds, at least for the first 3 floors. It's not even that useful against Heavy Press, let alone the rest of Sacred Grounda spent dodging exp and taking damage to level it down.
In general it's better to use weapons with huge or no on screen bullet cap in the Sacred Ground, since Curly fires one full power Nemesis shot for each bullet you fire. This is doublet awesome when shooting up, for Massive Damage. Spur puts you at an advantage because it won't level down, so you can be a bit careless when getting hit while wailing on Heavy Press or 1st form Ballos.
 
Jul 13, 2012 at 9:17 AM
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If you're having trouble dodging exp/leveling down the Nemesis, it's probably because you're going too slow. It's pretty easy to keep it at level 1 if you are rushing through the level, especially since the butes have a 5 second death animation. It's just perfect for speedrunning hell with its range and damage. The spur just doesn't do enough damage fast enough to be all that useful.

You might be like "but what if you're not speedrunning", but I've found it's actually a LOT easier to beat hell if you speedrun it. The less time you take, the less damage you'll take going through the first 3 floors (3rd floor especially).
 
Jul 13, 2012 at 2:45 PM
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All weapons are good. Hell speedrun with Bubbler:
 
Jul 13, 2012 at 5:00 PM
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If you're having trouble dodging exp/leveling down the Nemesis, it's probably because you're going too slow. It's pretty easy to keep it at level 1 if you are rushing through the level, especially since the butes have a 5 second death animation. It's just perfect for speedrunning hell with its range and damage. The spur just doesn't do enough damage fast enough to be all that useful.

You might be like "but what if you're not speedrunning", but I've found it's actually a LOT easier to beat hell if you speedrun it. The less time you take, the less damage you'll take going through the first 3 floors (3rd floor especially).
I'll have to disagree with that. If you are careful, you don't get hit in hell (except on the 2nd floor, augh). At least, if you are, then you can kill all the enemies to regain health.
If you're speedrunning, sure you take less damage, but you also don't recover much. And you're very likely to get backstabbed by enemies you left alive if you were to stop going forward for even one second.
Also, being careful rentabilizes the Spur since you take the time to charge it.

EDIT: Oh and Spur is way better for the second floor, since you can shoot vertically and stop all the Butes that are following you.
 
Jul 13, 2012 at 6:36 PM
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I rarely charge the Spur shots besides on bosses, I just spam the infinite level bullets to get more Nemesis shots.
 
Jul 13, 2012 at 10:20 PM
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If you're speedrunning, sure you take less damage, but you also don't recover much. And you're very likely to get backstabbed by enemies you left alive if you were to stop going forward for even one second.
But Curly shoots backwards.
 
Jul 13, 2012 at 10:43 PM
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If you're speedrunning, sure you take less damage, but you also don't recover much. And you're very likely to get backstabbed by enemies you left alive if you were to stop going forward for even one second.

But if you're speedrunning why would you stop going forward?
 
Jul 13, 2012 at 10:53 PM
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Fab > sure, but not every enemy is in her (or your) line of sight. So arrows and blocks and flying butes coming diagonally from behind are possible and likely to happen.

GIR > I dunno, maybe the fact that Hell isn't just a flat surface with no walls, or the fact that there are doors blocking the way, or falling blocks, or the player wanting to take some health / super missiles?
 
Jul 14, 2012 at 12:16 AM
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GIR > I dunno, maybe the fact that Hell isn't just a flat surface with no walls, or the fact that there are doors blocking the way, or falling blocks, or the player wanting to take some health / super missiles?

There's still rarely a time where you're not moving, besides at the Deleets. It's fairly easy to defend yourself with double nemesis whenever you have to stop (which is close to never).
 
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