May 29, 2014 at 2:53 AM
I'd love the source code (c++) for Quote's movement, or at least explain how it works on a technical level.
It's not the actual platforming that I care for, it's the way Quote seems to cut corners sometimes, adjust position to fit into a gap, or try to reach a destination just to slip and fall back down.
I've been trying to recreate that movement but it's just... Ludicrously hard when taking in all other factors. Especially how Quote seems to fall off ledges 2 pixels before he really should (according to hitbox), he falls down 1 pixel and goes 2 left/right when near ledge. But when I put that in, my Quote has a hard time getting up 3 block high jumps without falling back down. Fucking tedious.
So; What is Quote's REAL hitbox? (The one in the table has to be lying. Just has to be.)
Does it ever change? How does he do all that corner cutting?
It's not the actual platforming that I care for, it's the way Quote seems to cut corners sometimes, adjust position to fit into a gap, or try to reach a destination just to slip and fall back down.
I've been trying to recreate that movement but it's just... Ludicrously hard when taking in all other factors. Especially how Quote seems to fall off ledges 2 pixels before he really should (according to hitbox), he falls down 1 pixel and goes 2 left/right when near ledge. But when I put that in, my Quote has a hard time getting up 3 block high jumps without falling back down. Fucking tedious.
So; What is Quote's REAL hitbox? (The one in the table has to be lying. Just has to be.)
Does it ever change? How does he do all that corner cutting?